Re: Stale Tactical Combat?
In my previous post on this thread, I stated that I thought tactical combat should be simplified. As I thought about it further, though, I think I was wrong. The problem is that much of the technology research would be much less interesting if it just boiled down to combat modifiers of some kind.
Given that, I think that much of the problem can be solved by improved AI, both in situational awareness, as Taqwus pointed out, and in ship design and fleet composition. (An adequate point defense element in an AI fleet or planetary defense would go far in making the missile dance less effective.)
There are already some mods out that improve some of the ship design/fleet composition issues. I expect that between those mods and patches from MM, things will improve dramatically.
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