|
|
|
|
February 3rd, 2001, 04:33 PM
|
Private
|
|
Join Date: Dec 2000
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Carrier fleets --- Strategic combat?
OK, what am I doing wrong? A prompt, simple response would be much appreciated.
I build carrier fleets: 1 carrier with fighters, several other ships, some with weapons. I attack, say, a planet with some defences and a ship. I press "Stratgic" combat. My carrier often gets killed, whether I win or not. When I press the replay, I see my carrier basically launches fighters then moves really close to planet, eventually gets zapped by weaps plats. The carrier seems to stick with the attack ships which move in, other supply ships etc. correctly get out of the way.
I have checked and my carriers' default strategy in Design menu is set to "Don't get hurt", like those ships which keep out of the way. I have also left the setting in Empire Strategies which says that Carriers "break formation" like, say, Colony ships. I have my fleet with, say, diamond formation with carrier as leader so it's in the centre. You don't seem to be able to get at an individual ship's strategy when it's in a fleet.
Basically I want my carrier to launch its fighters from afar, they go in with attack ships to attack enemy ships/planet while it stays back out of harm's way, like, say, a supply ship or mine sweeper. I (think) I know I can select Tactical combat, then perhaps break formation and make sure my carrier keeps back, but I want to be able to use Strategic combat. Can't I do this --- seems an obviously desirable strategy? Otherwise losing my carriers is costing too much.
|
February 3rd, 2001, 04:58 PM
|
|
Second Lieutenant
|
|
Join Date: Oct 2000
Location: Link�ping, �sterg�tland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrier fleets --- Strategic combat?
As requested, a prompt simple response:
Don't have the Carrier as fleet leader.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
|
February 3rd, 2001, 05:02 PM
|
Private
|
|
Join Date: Dec 2000
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrier fleets --- Strategic combat?
Couldn't have asked for prompter!
Does your terse reply mean you actually know that's causing the problem, or is it just a guess? Will my carrier then keep itself out of harm's way? TVM.
|
February 3rd, 2001, 09:18 PM
|
Private
|
|
Join Date: Dec 2000
Location: Pensacola, Fl, U.S.A.
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrier fleets --- Strategic combat?
If your carrier has any weapons they could be makeing it get in close to the planet.
__________________
Mako the Space Shark
|
February 3rd, 2001, 09:20 PM
|
|
Second Lieutenant
|
|
Join Date: Oct 2000
Location: Link�ping, �sterg�tland, Sweden
Posts: 504
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrier fleets --- Strategic combat?
Always glad to please.
quote: Originally posted by Jon Brave:
I have my fleet with, say, diamond formation with carrier as leader so it's in the centre.
You say here that you have the carrier as leader. That's why I said don't have the carrier as leader. You never want to put ships you don't want smack in the middle of the fight as leaders because that's where the leaders end up. At least in my experience with transports and fuelships. Try not having the carrier as leader and I think you'll see it doing exactly what you want seeing as how you have it set to break formation and all.
__________________
You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
|
February 3rd, 2001, 10:14 PM
|
|
Captain
|
|
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrier fleets --- Strategic combat?
In other topics, I've heard folks say that you shouldn't even put *any* weapons on your carrier. They report that putting even Point Defence Cannoncs on the Carrier makes the Carrier run right up next to the planet and try to destroy satellites? and such.
|
February 3rd, 2001, 10:24 PM
|
|
Sergeant
|
|
Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
Thanked 0 Times in 0 Posts
|
|
Re: Carrier fleets --- Strategic combat?
raynor, I've noticed this as well. Any carrier carrying point defense ends up in the formation, while totally unarmed ships such as repair ships and transports aren't. The game doesn't seem to descriminate between point-defense and the more offensive weapons.
__________________
Hail Caesar!
L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
|
February 4th, 2001, 02:26 AM
|
Sergeant
|
|
Join Date: Oct 2000
Location: Winnetka, CA, USA
Posts: 357
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrier fleets --- Strategic combat?
Also if you fire any missles I have noticed that a ship with point defence will rush toward you in tactical. In strategic I am sure the same happens. So any fleet with both missle and beam (or any ship with both for that matter) will make short work of any PD only ship.
Try throwing a couple heavy phased poleron beams on your Carrier even a light carrier is big enough for heavy mount weapons. That might be a surprise for anyone who likes to rush "unarmed" carriers. While you may not want to do this a lot because it eats up room for fighters it is a cheap and fast way to get heavy warships early.
[This message has been edited by Tomgs (edited 04 February 2001).]
|
February 4th, 2001, 01:18 PM
|
Private
|
|
Join Date: Dec 2000
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrier fleets --- Strategic combat?
As ever, you guys are great.
I haven't yet had an opportunity to try not making the carrier the leader of my fleet (the theory was this was the only way I could be sure my other ships would surround it), but I will try this.
However, I think you people may be right about PD weapons. I put a couple on my carriers to protect from incoming fighters/seekers --- seemed a sensible precaution. I wonder if, as you say, it's deciding to close in on the planet because of these, whereas colony ships etc. have nothing. What a bummer! Can we please have the AI not count PDs as offensive weapons? If it turns out it's this and not the formation that's the cause, can I put anything on for defence?
While I'm here, I'd like to ask about simulating combat:
1. If I want to simulate *fleet* combat, I found I had to create a fleet from scratch (the "Fleets" button showed me my fleets but didn't let me select them for the simulator), and couldn't set its strategy and leader, so I couldn't test Jubala's theory. Is this true?
2. If I wanted to practice against a planet, I could only seem to pick my own planets and they were friendly and couldn't be made to belong the opposition?
TIA.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|