.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 3rd, 2001, 01:39 PM

COOL3077 COOL3077 is offline
Private
 
Join Date: Oct 2000
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
COOL3077 is on a distinguished road
Default Changing Amount Of Systems

Can anyone tell me if u can increase the amount of systems in a quadrant beyond 68. Have been trying but get error message saying not enough memmory.

WHAT A GAME!!!

Drew
Reply With Quote
  #2  
Old February 3rd, 2001, 03:12 PM

s_rat s_rat is offline
Private
 
Join Date: Dec 2000
Location: USA
Posts: 27
Thanks: 0
Thanked 0 Times in 0 Posts
s_rat is on a distinguished road
Default Re: Changing Amount Of Systems

Independent of your hardware configuration, you must edit data\settings.txt so the following line reads:

Maximum Number of Systems := ***

where *** is a integer not greater than 255.

Secondly, you must edit data\systemnames.txt so it has at least as many system names as the value you entered above. If you look in the mods forum here, you'll find some custom systemname files that people have already modded.

If you're getting an out of memory error due to a hardware problem or for some other reason, I can't help you. Maybe someone else will chime in.

Hope this helps and yep, it is a great game.


[This message has been edited by s_rat (edited 03 February 2001).]
Reply With Quote
  #3  
Old February 3rd, 2001, 05:22 PM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Changing Amount Of Systems

Even with the minimal hardware recommended by MM it should be possible to rise the sytem number without problems. I play in quadrants with a maximum system number of 250 an did not have any difficulties. My hardware is just a pentium II, 233MHz, 32MB RAM!
Reply With Quote
  #4  
Old February 3rd, 2001, 06:42 PM

COOL3077 COOL3077 is offline
Private
 
Join Date: Oct 2000
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
COOL3077 is on a distinguished road
Default Re: Changing Amount Of Systems

thanks sorted it out now got 255 systems

thanks

Drew
Reply With Quote
  #5  
Old February 3rd, 2001, 07:51 PM

solamnic76 solamnic76 is offline
Private
 
Join Date: Jan 2001
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
solamnic76 is on a distinguished road
Default Re: Changing Amount Of Systems

255 systems sounds like very hard-core gamer to me. Huh.

I never play large galaxies
Reply With Quote
  #6  
Old February 3rd, 2001, 10:19 PM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Changing Amount Of Systems

Do *NOT* set the max number of systems to 255.

There is a bug in the current Version of the game that doesn't handle 255 systems correctly. Here is the relevant line from one of Richard's(of Shrapnel Games) Posts:

posted 27 January 2001 01:30

--------------------------------------------------------------------------------
The latest since 1.19.
Version 1.21:
1. Fixed - Range check error when you have 255 systems and you give
a ship orders to move to another system.
...


edit->Just a quick clarification. The current Version is 1.19 (after Patch 2). The 'Fixed' part above and the reference to 1.21 means Patch 3 which is not out yet.

I started up a game with 255 systems and tried to move my ship to another system. I got the Range Check Error (RCE) and had to abort the entire game, change the Max # of system down to below 255. In my case, I changed it to 200 because this particular RCE was really, really painfully annoying.

Hope I can spare you the pain...

[This message has been edited by raynor (edited 03 February 2001).]
Reply With Quote
  #7  
Old February 3rd, 2001, 10:24 PM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Changing Amount Of Systems

Just saw on the 'Neutral Challenge' topic where Zanthis said he set the Max # of Systems to 254.

Those of you playing in huge galaxies. Does 254 prevent the RCE?

Thanks.
Reply With Quote
  #8  
Old February 3rd, 2001, 11:45 PM
Instar's Avatar

Instar Instar is offline
Major
 
Join Date: Aug 2000
Posts: 1,246
Thanks: 0
Thanked 0 Times in 0 Posts
Instar is on a distinguished road
Default Re: Changing Amount Of Systems

I think 254 would prevent it
I use 250 systems
plus a System names from somewhere I got
__________________
When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
Reply With Quote
  #9  
Old February 4th, 2001, 01:48 PM

Barnacle Bill Barnacle Bill is offline
Sergeant
 
Join Date: Nov 2000
Location: Somewhere on the wine-dark sea...
Posts: 236
Thanks: 0
Thanked 0 Times in 0 Posts
Barnacle Bill is on a distinguished road
Default Re: Changing Amount Of Systems

Yes, 254 systems works fine. I've been using it for weeks now. You have to have at least that many names in the system names file, though, or you will have some systems with no name. Any place the system name would normally appear will just be a blank - planets in unnamed systems will have just a Roman numeral. It doesn't cause any errors, just confusion for you.

[This message has been edited by Barnacle Bill (edited 04 February 2001).]
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:51 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.