Re: Two Hundred Mines = Dead Fleet. How to Overcome?
Right now it seems each mine detonates against a ship as if it were part of a separate combat. So shields and all components not completely destroyed repair themselves prior to each mine hit.
You know what I'd like to see? Add to settings a "Max mine hits per kt" and set it to say 15. Then, and escort (150kt) can be hit by up to 10 mines each time it enters a mine field. Then, add to settings "Base Mine To Hit" and set it to say 70 percent. Now, when it goes to resolve entering a minefield, rather than "Enter combat, one mine explodes, leave combat, repeat until ship dead or out of mines" you'd have "Enter combat, between zero and max mines explode, leave combat". Note the lack of repeat, BTW.
Would make things a lot nicer in many ways IMO.
Edit: Stuff in italics.
[This message has been edited by Zanthis (edited 03 February 2001).]
[This message has been edited by Zanthis (edited 03 February 2001).]
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-Zan
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