.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 21st, 2003, 02:43 AM

Merry Jolkar Merry Jolkar is offline
BANNED USER
 
Join Date: Jan 2003
Posts: 248
Thanks: 0
Thanked 0 Times in 0 Posts
Merry Jolkar is on a distinguished road
Default tech to make wormholes?

What tech do I need to make wormholes?
Thanks!
Reply With Quote
  #2  
Old February 21st, 2003, 02:46 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: tech to make wormholes?

stellar manipulation.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #3  
Old February 21st, 2003, 05:46 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: tech to make wormholes?

What Puke said.

Specifically the components are:

Gravitational Condenser -- Gravitational beam which closes an active warp point.

Gravitational Quantum Resonator Levels I to V -- Gravitational beam which opens a new warp point to a nearby system. Max distance is 100 to 500 light years respectively. 10 light years = 1 "box" on the galactic map, so you can open warp points at max distances of 10 to 50 boxes as you increase levels. Use Pythagorean theorem to calculate distances: c^2 = a^2 + b^2.

Slick.
__________________
Slick.
Reply With Quote
  #4  
Old February 21st, 2003, 08:06 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: tech to make wormholes?

or once you have the device, when you activate it, the map that you use to select the destination system will calculate distances for you.

unfortuneatly, you cant calculate distances before hand, to see how big of a device you will need.

there are lots of other neat goodies in the SM tech area. create planets, destroy planets, destroy stars. create ringworlds and sphereworlds. create and destroy storms and nebulae. of course, monolith facilities give you some of the best resource production in the long run.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #5  
Old February 21st, 2003, 09:20 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: tech to make wormholes?

Don't forget the Elerian Leather Goddess Simulator - adds +50 to planetary morale!

oh wait, wrong SM tech area
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #6  
Old February 21st, 2003, 10:02 PM
Greybeard's Avatar

Greybeard Greybeard is offline
Sergeant
 
Join Date: Jun 2002
Location: Overland Park, Kansas
Posts: 209
Thanks: 0
Thanked 0 Times in 0 Posts
Greybeard is on a distinguished road
Default Re: tech to make wormholes?

Quote:
Originally posted by Puke:
or once you have the device, when you activate it, the map that you use to select the destination system will calculate distances for you.

unfortunately, you can't calculate distances before hand, to see how big of a device you will need.
Sorry Puke, but you can calculate the distance prior to trying the device. Just count the squares and use the Pythagorean Theorum to calculate the distance (like Slick said). Will be very close to what the game calculates. You can turn on the squares under to do the count and then shut them off again because they are annoying...Greybeard
Reply With Quote
  #7  
Old February 22nd, 2003, 12:10 PM
minipol's Avatar

minipol minipol is offline
Second Lieutenant
 
Join Date: Jul 2002
Location: Belgium
Posts: 558
Thanks: 0
Thanked 0 Times in 0 Posts
minipol is on a distinguished road
Default Re: tech to make wormholes?

Calculate? Pythagorean Theorum?
NOOOOOOOOOOO *runs away screaming*
__________________
A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
Reply With Quote
  #8  
Old February 22nd, 2003, 01:05 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: tech to make wormholes?

Quote:
You can turn on the squares under to do the count and then shut them off again because they are annoying...
Only to some people.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #9  
Old February 23rd, 2003, 01:43 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: tech to make wormholes?

Quote:
Originally posted by Greybeard:
Sorry Puke ... use the Pythagorean Theorum ...
of course you can. i did not mean to countermand what had already been said, but to point out that there is no automated way of doing this in game. most people probably have not touched geometric formulas since middle school, though. im sorry to say, that (a^2 + b^2)^0.5 is probably beyond the average American's grasp. Of course, it should also be noted that the average SE4 player is probably a few notches above the common schlock.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #10  
Old February 23rd, 2003, 03:59 AM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: tech to make wormholes?

Quote:
Originally posted by Puke:
i did not mean to countermand what had already been said, but to point out that there is no automated way of doing this in game.
You're right, Puke, there's no automatic way before you research your first opener. But once you try the first one out, the map it shows displays the distances you're trying to link.

But even before someone mentioned I could use the Pythagorean theorum, I kinda had an idea. Level 1; leads practically nowhere. Level 5; leads practically anywhere. You can sort of guess what you're trying to connect, and shoot for the correct tech level.

By the time the warp opener ship is built, you might have gained another level or two in stellar manipulation. You'll want to retrofit anyway.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:09 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.