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Old February 20th, 2003, 09:45 PM

Merry Jolkar Merry Jolkar is offline
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Default help making worm holes?

Could someone point me to discussion of how to use the wormhole creating technology? I try making a wormhole between two systems and cannot because there is already a wormhole between them. Is there a limit on the # of WH's you can create?

Also, where can I find info on boarding parties? I know shields stop marines. Anything special I need to do to instruct marines to try to take a ship?

Although these topics must be covered somewhere, I could not find the relevant topic on the site. ANy help on how to avoid posting and finding the answers on my own would be appreciated. Thanks!
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Old February 20th, 2003, 09:49 PM
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Default Re: help making worm holes?

Quote:
Could someone point me to discussion of how to use the wormhole creating technology? I try making a wormhole between two systems and cannot because there is already a wormhole between them. Is there a limit on the # of WH's you can create?
You can not create more than one Warp Point between 2 sytems. You can not create more than 10 Warp Points leading to or from a system.

In the Map Editor, you can add more WPs than these limits, but then you can't create more in-game, and you can't replace them with new ones unless you bring them down below the limits.

Quote:
Also, where can I find info on boarding parties? I know shields stop marines. Anything special I need to do to instruct marines to try to take a ship?
Crew Quarters have 4 built in boarding defense (boarding strength is number of marines or turrets / 4 in the standard game, or look in the components.txt file). If a ship with a non-damaged self destruct device is successfully boarded, both it and the attacking ship will be destroyed.

[ February 20, 2003, 19:53: Message edited by: Imperator Fyron ]
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Old February 24th, 2003, 09:05 PM
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Default Re: help making worm holes?

Quote:
Originally posted by Merry Jolkar:
Also, where can I find info on boarding parties? I know shields stop marines. Anything special I need to do to instruct marines to try to take a ship?
To board another ship (in tactical combat), move your boarding party ship next to the target; click on the "Orders" button and select "Capture Ship" in the window that pops up. You will then be asked to select the target; click on the enemy ship, and, assuming that you've already taken down the opponent's shields, and you have enough boarding parties to overwhelm the crew and any security stations, you can capture the ship. Of course, as Fyron pointed out, if the enemy has a Self-Destruct Device on board, the captured ship will automatically self-destruct when captured. Boarding a ship in strategic is a bit more straightforward (in theory); just make sure the ship has the correct strategy set (Capture Enemy Ships or something like that - it's one of the default strategies you can select when you design a ship).

Quote:
Originally posted by Merry Jolkar:
Although these topics must be covered somewhere, I could not find the relevant topic on the site. ANy help on how to avoid posting and finding the answers on my own would be appreciated. Thanks!
Well, the HTML manual that comes with the game has information on using boarding parties; unfortunately, it's buried under "Tactical Combat - Orders". Not very obvious. The other sources are the "Frequently Asked Questions for Newbies" thread on this forum, as well as the "Encyclopedia Malfadorica" (a web-based encyclopedia, maintained by fans of SEIV; I forget the URL offhand, but I'm sure one of my fellow forum-surfers will post it for me...)
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Old February 24th, 2003, 11:53 PM
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Default Re: help making worm holes?

Frequently Asked Questions for Newbies {link}
Encyclopedia Malfadorica {link}
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Old February 25th, 2003, 03:41 AM
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Default Re: help making worm holes?

Quote:
Originally posted by Merry Jolkar:
ANy help on how to avoid posting and finding the answers on my own would be appreciated. Thanks!
Here's an off the wall idea. Turn on a minister or two. You're more likely to discover what not to do, but you might gain an insight into something you never thought of.

[ March 12, 2003, 15:01: Message edited by: Arkcon ]
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