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  #11  
Old February 20th, 2003, 09:34 PM

rdouglass rdouglass is offline
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Default Re: Ship Tonnage? is there a max

Also population affects construction rate. Build your biggest ships at huge planets w/ max pop....
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  #12  
Old February 20th, 2003, 09:35 PM

Aloofi Aloofi is offline
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Default Re: Ship Tonnage? is there a max

Quote:
Originally posted by Jasonsty:
[QB]I was planning to use components that were larger too. Everything you mentioned is editable. If I wanted the 2,000mt ship could have had a defensive bonus of 100%

QB]
Of course you can mod in any defensive bonus you whish, I was just making fun of the size.
Don't you have a sense of humor?
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  #13  
Old February 20th, 2003, 11:07 PM
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Jasonsty Jasonsty is offline
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Default Re: Ship Tonnage? is there a max

I didn't mean to upset you just meant my intended none of those effects would have been accurate.

Thou it would be a sight seing a 1,000mt ship move in to your homeworld system(with standard ship set)
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  #14  
Old February 20th, 2003, 11:26 PM

Aloofi Aloofi is offline
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Default Re: Ship Tonnage? is there a max

Quote:
Originally posted by Jasonsty:
I didn't mean to upset you just meant my intended none of those effects would have been accurate.

Thou it would be a sight seing a 1,000mt ship move in to your homeworld system(with standard ship set)
Nah, I was just messing with you.
And yeah, one those MegaHippopotamus in a Home System would mean time to evacuate the leadership and bye bye fellow citizens.
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  #15  
Old February 21st, 2003, 12:11 AM
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Default Re: Ship Tonnage? is there a max

GritTech uses ship sizes from 200-10,000 KT, with bases up to 15mt. I think they are balanced fairly well, while the lowest ship sizes become obsolete in combat, they still have other uses. mid range ships still have advantages against large ships. mounts make it so that even the largest ships dont need to have hundreds of components.

I was considering ranging the hull sizes up to 50,000, but that would have required a minimum size of 500, so that mounts would scale properly. also, it would have really hosed up armor values for larger ships, since i have modled armor mounts to mathematically reflect surface areas of different sized ship hulls.

GritTech, by the way, should not be more than a month late. I intend to have a playable Version by the end of next week, and i am sorry to have missed the original Jan31 date.
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