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July 15th, 2003, 07:22 AM
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Colonel
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Taera GOLD AI in works - asking for assistance & tips
Im sitting here, finaly trying myself at a better AI for my Taera Hive Imperium - thanks goes to RD who finaly gave me the needed inspiration . I'll be putting my questions here, i'd appreciate some ideas and suggestions.
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July 15th, 2003, 07:24 AM
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Colonel
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Re: Taera GOLD AI in works - asking for assistance & tips
First: Drones. How good the AI handles them, and should i be putting ANY weapons on 'em? are plague drones are good for anti-planet ones?
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July 15th, 2003, 10:49 AM
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Colonel
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Re: Taera GOLD AI in works - asking for assistance & tips
IMO drones are not very useful for the AI, the only exception may be psychic races with an allegiance subverter on anti-ship drones.
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July 15th, 2003, 10:53 AM
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Colonel
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Re: Taera GOLD AI in works - asking for assistance & tips
had anyone tried a drone-using AI before? never seen one, personally..
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July 15th, 2003, 11:04 AM
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Colonel
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Re: Taera GOLD AI in works - asking for assistance & tips
I did. Result as said.
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July 15th, 2003, 11:15 AM
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Brigadier General
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Re: Taera GOLD AI in works - asking for assistance & tips
I've noticed they rarely ever go and build ships over 600kt. In fact I havn't seen a battleship yet and it's been 40 turns since i first saw the first battlecruisers. I'm no good at AI modding but i think there is no design over 600kt in the design creation. And i think maybe some battleship entries to take advantage of the next mount up, these should be built sparingly however if you can mod that.
So far they're wiping the floor with Atrocities United Consortium of Planets with their smaller designs but the UCP has just researched dreadnoughts and the tide in the war seems to be changing. They also expand rather slowly so maybe focus on that.
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July 15th, 2003, 11:41 AM
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Re: Taera GOLD AI in works - asking for assistance & tips
Re: shipsizes - i've emphasized the BC size because then i thought its optimal, now i know the Battleship is amongst the best sizes. The SC techs 7 and up are quite far in the tech file. Bad idea.
Expansion is bad, yes. Im thinking around that now. Also realize they have Ice/CO2 so this is also a problem. I still like it though
[ July 15, 2003, 10:45: Message edited by: Taera ]
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July 15th, 2003, 11:49 AM
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Colonel
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Re: Taera GOLD AI in works - asking for assistance & tips
hmm, realy, the expansion is an issue - perharps someone can share their secrets for making the AI expand far and fast?
EDIT: perharps Alpha Kodiak would happen to look in? the Vaxin are realy good
[ July 15, 2003, 10:52: Message edited by: Taera ]
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July 16th, 2003, 02:21 AM
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Lieutenant General
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Re: Taera GOLD AI in works - asking for assistance & tips
It's got to be easy - make AI build more colony ships ! Either decrease "entry per planet" or raise "must have"
As to the rarity of Ice CO2 planets , that' no problem. Look into Space Vikings files. They are Ice O2 but breed like Xi'Chung
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July 16th, 2003, 08:26 AM
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Colonel
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Re: Taera GOLD AI in works - asking for assistance & tips
ice/02 isnt rare... but still thanks
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