.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old July 4th, 2003, 01:51 AM

Joe Cool Joe Cool is offline
Private
 
Join Date: May 2003
Location: 123 ABC
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Joe Cool is on a distinguished road
Default overlapping fleets?

If I have several fleets at a particular location, will they all engage in battle together? If so, then each fleet could be assigned a specific function: e.g., one defending my unarmed ships (with orders NOT to break fixation), others going on offense against the planet, while still others hunt down enemy unarmed ships. Also, is there any way to specifically go after stellar manip ships?Thanks! Joe
Reply With Quote
  #2  
Old July 4th, 2003, 01:59 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: overlapping fleets?

yes
no you cannot assign specific orders (except that you might set the unarmed ship into the fleet) but there is NO hold position orders in the game - its either attack or retreat
no, except you might want to try "has no weapons, weakest" for two first firing priorities.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #3  
Old July 4th, 2003, 02:08 AM

Joe Cool Joe Cool is offline
Private
 
Join Date: May 2003
Location: 123 ABC
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Joe Cool is on a distinguished road
Default Re: overlapping fleets?

Thanks. Is there any way to have ships stay out of combat but fire if approached? Then, I could put the stellar manip ship at protected position in formation, but still be protected...
Reply With Quote
  #4  
Old July 4th, 2003, 04:30 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: overlapping fleets?

Yes, movement and fire orders are two different things. Ships set to Don't Get Hurt for movement will still use their fire orders - they just won't relocate to carry them out. However, I think once a ship does "Don't Get Hurt", they break formation and thus I think will use the targetting priorities of their ship class, and not of the fleet they are in, though I'm not positive about that.

You might also run some simulator tests - I think that target type "most powerful" might be based on cost, so stellar manip ships would be the most expensive... but that's just a hunch.

PvK
Reply With Quote
  #5  
Old July 4th, 2003, 04:35 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: overlapping fleets?

hmm.. using max range/dont get hurt, or the other way around should solve your problem. And PvK, you can set Dont Get Hurt as your fleet strategy and have it work, cant you?
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #6  
Old July 8th, 2003, 02:07 AM
David E. Gervais's Avatar

David E. Gervais David E. Gervais is offline
General
 
Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
David E. Gervais is on a distinguished road
Default Re: overlapping fleets?

..is the Grail in here??

..I guess not.
Reply With Quote
  #7  
Old July 10th, 2003, 10:29 AM

Rojero Rojero is offline
Sergeant
 
Join Date: Dec 2002
Posts: 220
Thanks: 0
Thanked 0 Times in 0 Posts
Rojero is on a distinguished road
Default Re: overlapping fleets?

Quote:
.is the Grail in here??

..I guess not.
Umm...(hands Dave a DVD entiled Excalibur)
__________________
To each their own destiny...
...we strive to follow a path that we know nothing about..yet we are only sure of one thing...
the quiet ones always change the universe...
Reply With Quote
  #8  
Old July 11th, 2003, 12:23 AM
tbontob's Avatar

tbontob tbontob is offline
Major
 
Join Date: Aug 2002
Location: Western Canada
Posts: 1,226
Thanks: 0
Thanked 0 Times in 0 Posts
tbontob is on a distinguished road
Default Re: overlapping fleets?

Hmmm�.

This is interesting.

I have never been able to figure out the meaning of �Strongest� and PvK�s idea that it is the most expensive is a good contender.

My thoughts for consideration and debate about TARGETING PRIORITY ORDER:

A) Nearest/Farthest�distance to the enemy ship in sectors?
B) Largest/Smallest�size of ship (eg escort, frigate, destroyer etc.)?
C) Most Damaged/Least Damaged�two possibilities:
..Ca) Number of components destroyed?
..Cb) Value of components destroyed?
D) Fastest/Slowest�speed of the enemy ship
E) Strongest/Weakest�resource value of the enemy ship (PvK�s idea)?
F) Has Weapons/Doesn�t Have Weapons�two possibilities:
..Ship has no weapons in it�s design?
..Ship has no weapons in it�s design or all ships weapon�s are destroyed?

G) We are allowed a selection of four of the above. What Algorithym does the computer use in selecting its target? For example, let�s say I select A, B, C, D in that order. Does it assign 40% to A, 30% to B, 20% to C and 10% to D with the enemy ship which has the greatest percentage is the selected target? Or is some other algorithym at work?
__________________
Know thyself.

Inscription at the Delphic Oracle.
Plutarch Morals
circa 650 B.C.
Reply With Quote
  #9  
Old July 11th, 2003, 12:25 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: overlapping fleets?

Strongest means one of two things (nothing to do with resource cost):
Has the most hit points
or
Can do the most damage (possibly with to hit chances factored in)

I believe it is the second one.

Quote:
G) We are allowed a selection of four of the above. What Algorithym does the computer use in selecting its target? For example, let�s say I select A, B, C, D in that order. Does it assign 40% to A, 30% to B, 20% to C and 10% to D with the enemy ship which has the greatest percentage is the selected target? Or is some other algorithym at work?
It goes in order. It finds all ships that meet A, then of those, what meets B? Then C, then D, and then random if there is more than one ship left to pick from.

[ July 10, 2003, 23:26: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #10  
Old July 17th, 2003, 03:37 AM

Joe Cool Joe Cool is offline
Private
 
Join Date: May 2003
Location: 123 ABC
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Joe Cool is on a distinguished road
Default Re: overlapping fleets?

Fyron said:

"It goes in order. It finds all ships that meet A, then of those, what meets B? Then C, then D, and then random if there is more than one ship left to pick from."

So, if I have A = unarmed and B = armed then I will never fire on an armed ship, right?

Any way to have my fleets go after e.g., unarmed ships first, then armed?

And, while I'm at it, how does "damage percent" work? Just keep pummeling until you do X% then quit? Does "Damage targets until weapons are gone work as advertised? When do people use it?

Thanks,
Joe

[ July 17, 2003, 02:42: Message edited by: Joe Cool ]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.