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  #1  
Old May 13th, 2003, 11:23 AM
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Default ship strategy, ECM ships

correct me if I am wrong, but I am assuming that if one has a fleet and wants to take advange of ECM, sensors, and multi-tracking, every ship will need these, not just one special ship?

I read somewhere that there are certain components that can be placed on a sole ship and give the entire fleet the benifet, same thing with fighters.

Thanks.
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Old May 13th, 2003, 04:58 PM
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Default Re: ship strategy, ECM ships

How about fighters, they are units.
If I make the first (Oldest) fighter a utility fighter with combat sensor and ECm, will that apply to all other fighters in the same stack?
I assume that the newest built fighters are placed at the top of the stack and destroyed first, or is it the other way around?
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Old May 13th, 2003, 05:04 PM
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Default Re: ship strategy, ECM ships

Which units get destroyed first depends on the order of launch/loading, rather than simply age, though there is still some randomness IIRC.
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Old May 13th, 2003, 05:08 PM
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Default Re: ship strategy, ECM ships

So if I construct 1 ECM fighter and 9 offensive fighters at a planet, in wich order should they ba loaded onto the ship, if the ship can launch 10 units per combat turn?
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Old May 13th, 2003, 06:23 PM

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Default Re: ship strategy, ECM ships

with cargo transfert you can determine precisely which thing is loaded first iirc. Now sensors are cheap on fighters but are costly on a WP, so it is perhaps better to try optimizing whose WP.

For fighters it is true that you gain one kt of space though... can be slightly interesting.
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Old May 13th, 2003, 10:19 PM
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Default Re: ship strategy, ECM ships

Ah, but the ECM fighter doesn't just have the ECM, it has combat sensor aswell, and can you put scattering and stealth armour on it?
ECM+Combat sensor=2 kt, mucho percentage on a small fighter!

And I do know that I can load them in whatever order I want too, but what I don't know is how that will effect the fighter launch.
How will I load to get the ECM fighter to be the Last one to be blown up by the enemys PDC?

[ May 13, 2003, 21:21: Message edited by: Ruatha ]
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Old May 13th, 2003, 10:22 PM
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Default Re: ship strategy, ECM ships

Test out the loading and launching sequences.

Fighters can't have stealth or scattering armor.
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Old May 14th, 2003, 12:05 AM
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Default Re: ship strategy, ECM ships

Quote:
Originally posted by Imperator Fyron:


Fighters can't have stealth or scattering armor.
Unless you mod it of course.
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Old May 14th, 2003, 01:02 AM

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Default Re: ship strategy, ECM ships

for units, only one of these components is sufficient in a given stack, eg you have a WP stuffed with attack scanners, and the others without, and they will all get the + to hit.

For ships you can have the neural network (iirc) which share the experience of all ships (the best one). Otherwise I dont think you can share anything between ships. I will let the vets give a more precise answer.
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Old May 14th, 2003, 01:32 AM
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Default Re: ship strategy, ECM ships

Everything Pocus has said is true. You will need a seperate ECM (+stealth armour etc) for each ship for them all to benefit.

However you can give a ship an "instant boost" in defensive (and offensive) modifiers simply by adding it to an experienced fleet.
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