.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 8th, 2003, 12:49 PM
StarBaseSweeper's Avatar

StarBaseSweeper StarBaseSweeper is offline
Corporal
 
Join Date: May 2003
Location: France
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
StarBaseSweeper is on a distinguished road
Default Plague level for mod

About modding Plague weapons:

When designing a prevent plague facility or component, any number seems to be used for the plague level.

However, when designing weapon, only level 1 to 5 are ok.

So 2 questions:
1] Is it possible to design weapon with plague level > 5 ?
2] What is the use of the damage of such a weapon (let's say I put for damage/range 200 200 200 0 0 0 0 ...)

Thanks in advance
Reply With Quote
  #2  
Old May 9th, 2003, 08:37 AM
StarBaseSweeper's Avatar

StarBaseSweeper StarBaseSweeper is offline
Corporal
 
Join Date: May 2003
Location: France
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
StarBaseSweeper is on a distinguished road
Default Re: Plague level for mod

Sorry for asking a question that may have been asked 10,000 times before...

I read the FAQ but did not find reference to it.

Thank you for your help.
Reply With Quote
  #3  
Old May 9th, 2003, 07:27 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Plague level for mod

I think that the plague bomb will do whatever damage is listed in addition to creating the plague.

The plagues are (unfortunately) hard-coded. There are only 5 possible levels of plagues. Medical Bays can have greater than level 5 ability because all they do is clear a plague of level Value1 or lower. So level 10 med bay works to clear a level 5 plague just the same as level 5 med bay does.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old May 9th, 2003, 07:56 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Plague level for mod

still, a level 1 1000 damage plague and other varations might be interesting. mind you, i don't think i've ever plagued once.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #5  
Old May 10th, 2003, 04:06 AM
StarBaseSweeper's Avatar

StarBaseSweeper StarBaseSweeper is offline
Corporal
 
Join Date: May 2003
Location: France
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
StarBaseSweeper is on a distinguished road
Default Re: Plague level for mod

Quote:
Originally posted by narf poit chez BOOM:
still, a level 1 1000 damage plague and other varations might be interesting. mind you, i don't think i've ever plagued once.
That's why I am thinking of changing plague system.
A bit pity cannot get plague 10 attack, but well, we'll do without it.
Reply With Quote
  #6  
Old May 15th, 2003, 06:05 AM
StarBaseSweeper's Avatar

StarBaseSweeper StarBaseSweeper is offline
Corporal
 
Join Date: May 2003
Location: France
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
StarBaseSweeper is on a distinguished road
Default Re: Plague level for mod

Does anyone knows whether the damage for teh plague attack is Population Only? Or does it destroy sturcture and WP as well?
Reply With Quote
  #7  
Old May 15th, 2003, 06:16 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Plague level for mod

population only, which is the beauty. if you prevent the enemy from curing the pop (or he simply cant) after a while you'll just need to re-colonize the planet yourself and get all the fac's back. WP's remain though.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #8  
Old May 15th, 2003, 08:20 AM
Dingocat85's Avatar

Dingocat85 Dingocat85 is offline
Corporal
 
Join Date: Apr 2003
Posts: 78
Thanks: 0
Thanked 0 Times in 0 Posts
Dingocat85 is on a distinguished road
Default Re: Plague level for mod

Quote:
Originally posted by Taera:
population only, which is the beauty. if you prevent the enemy from curing the pop (or he simply cant) after a while you'll just need to re-colonize the planet yourself and get all the fac's back. WP's remain though.
I think Neutron Bombs are the real beauty. For one, they deplete population much faster than plagues...well, it's all relative. If you're up against a huge, fully populated planet with WPs up the wazoo, you may just have the chance to get in close for one Plague-infecting shot. However, if you get rid of all a planet's defenses, bombarding it with wave after wave of Neutron bombs will really hurt the populace.

Secondly, Neutron bombs are a lot more politically correct in PBW games ...if you Plague an enemy planet, everyone else tends to rally against you. But Neutron Bombs are swift & clean...nobody'll get mad at you for using them...except, of course, whomever you're using them against
__________________
Do it, or I'll do something mean & unexpected.
Reply With Quote
  #9  
Old May 15th, 2003, 08:25 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Plague level for mod

Taera, I think he meant the damage value of the bomb itself, not the actual plague it creates. I am not sure what type of damage that is, but I think it is just normal damage.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #10  
Old May 15th, 2003, 11:18 AM
StarBaseSweeper's Avatar

StarBaseSweeper StarBaseSweeper is offline
Corporal
 
Join Date: May 2003
Location: France
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
StarBaseSweeper is on a distinguished road
Default Re: Plague level for mod

Quote:
Originally posted by Imperator Fyron:
Taera, I think he meant the damage value of the bomb itself, not the actual plague it creates. I am not sure what type of damage that is, but I think it is just normal damage.
Yes that's what I meant.
I would have hope it was Population only as well, more logical.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.