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May 8th, 2003, 12:49 PM
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Corporal
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Plague level for mod
About modding Plague weapons:
When designing a prevent plague facility or component, any number seems to be used for the plague level.
However, when designing weapon, only level 1 to 5 are ok.
So 2 questions:
1] Is it possible to design weapon with plague level > 5 ?
2] What is the use of the damage of such a weapon (let's say I put for damage/range 200 200 200 0 0 0 0 ...)
Thanks in advance
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May 9th, 2003, 08:37 AM
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Corporal
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Re: Plague level for mod
Sorry for asking a question that may have been asked 10,000 times before...
I read the FAQ but did not find reference to it.
Thank you for your help.
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May 9th, 2003, 07:27 PM
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Shrapnel Fanatic
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Re: Plague level for mod
I think that the plague bomb will do whatever damage is listed in addition to creating the plague.
The plagues are (unfortunately) hard-coded. There are only 5 possible levels of plagues. Medical Bays can have greater than level 5 ability because all they do is clear a plague of level Value1 or lower. So level 10 med bay works to clear a level 5 plague just the same as level 5 med bay does.
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May 9th, 2003, 07:56 PM
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Shrapnel Fanatic
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Re: Plague level for mod
still, a level 1 1000 damage plague and other varations might be interesting. mind you, i don't think i've ever plagued once.
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May 10th, 2003, 04:06 AM
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Corporal
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Re: Plague level for mod
Quote:
Originally posted by narf poit chez BOOM:
still, a level 1 1000 damage plague and other varations might be interesting. mind you, i don't think i've ever plagued once.
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That's why I am thinking of changing plague system.
A bit pity cannot get plague 10 attack, but well, we'll do without it.
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May 15th, 2003, 06:05 AM
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Corporal
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Re: Plague level for mod
Does anyone knows whether the damage for teh plague attack is Population Only? Or does it destroy sturcture and WP as well?
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May 15th, 2003, 06:16 AM
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Colonel
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Re: Plague level for mod
population only, which is the beauty. if you prevent the enemy from curing the pop (or he simply cant) after a while you'll just need to re-colonize the planet yourself and get all the fac's back. WP's remain though.
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May 15th, 2003, 08:20 AM
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Corporal
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Re: Plague level for mod
Quote:
Originally posted by Taera:
population only, which is the beauty. if you prevent the enemy from curing the pop (or he simply cant) after a while you'll just need to re-colonize the planet yourself and get all the fac's back. WP's remain though.
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I think Neutron Bombs are the real beauty. For one, they deplete population much faster than plagues...well, it's all relative. If you're up against a huge, fully populated planet with WPs up the wazoo, you may just have the chance to get in close for one Plague-infecting shot. However, if you get rid of all a planet's defenses, bombarding it with wave after wave of Neutron bombs will really hurt the populace.
Secondly, Neutron bombs are a lot more politically correct in PBW games ...if you Plague an enemy planet, everyone else tends to rally against you. But Neutron Bombs are swift & clean...nobody'll get mad at you for using them...except, of course, whomever you're using them against
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May 15th, 2003, 08:25 AM
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Shrapnel Fanatic
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Re: Plague level for mod
Taera, I think he meant the damage value of the bomb itself, not the actual plague it creates. I am not sure what type of damage that is, but I think it is just normal damage.
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May 15th, 2003, 11:18 AM
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Corporal
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Re: Plague level for mod
Quote:
Originally posted by Imperator Fyron:
Taera, I think he meant the damage value of the bomb itself, not the actual plague it creates. I am not sure what type of damage that is, but I think it is just normal damage.
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Yes that's what I meant.
I would have hope it was Population only as well, more logical.
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