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April 21st, 2003, 07:08 AM
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Colonel
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MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
Hey all, how many threads went on and on about multiplex tracking? well my ship just blew up five targets in one turn. On auto. HUH?
In strategies there's that little tab called "damage". In there there's even smaller "Damage Percent Per Ship". Set it down to like 20%. You'll see.
[ April 22, 2003, 05:06: Message edited by: Taera ]
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April 21st, 2003, 07:10 AM
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Shrapnel Fanatic
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Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
Multiplex tracking used to have a bug where the AI would ignore it in strategic combat and only ever fire on one ship per round, regardless of any extra weapons. I haven't seen any evidence to the contrary, and can't test anything until tomorrow anyways.
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April 21st, 2003, 07:13 AM
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Colonel
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Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
i just ran some more testing. works wonders.
example: turn starts. ship fires at target #1. Kills it. Moves to second. Fires the remaining weapons.
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April 21st, 2003, 07:19 AM
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Colonel
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Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
works in strategical, as far as i can tell.
EDIT: it does, no other way a ship armed with 4 WMG's (ROF3) could exterminate a fleet of 20 ships (escort w/ control components, nothing more) in 23 turns. in both strategic and tactical.
edit2: ship gets into firing range within like 14 turns so that'll be like 9-10 turns to kill them all.
[ April 21, 2003, 06:28: Message edited by: Taera ]
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April 21st, 2003, 07:38 AM
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Colonel
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Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
further proof:
1 base loaded with 23 massive mesons (all electronics and two shields)
23 frigates armed with a single APB (bridge, crew quarters, life support, 6xquantum engine, solar sail)
with multiplex:
tactical: all enemy ships die on turn 11
strategoca: all enemy ships die on turn 11
without multiplex:
tactical: base dies on turn 15
strategical: base dies on turn 15
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April 21st, 2003, 07:42 AM
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Sergeant
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Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
Quote:
Originally posted by Taera:
works in strategical, as far as i can tell.
EDIT: it does, no other way a ship armed with 4 WMG's (ROF3) could exterminate a fleet of 20 ships (escort w/ control components, nothing more) in 23 turns. in both strategic and tactical.
edit2: ship gets into firing range within like 14 turns so that'll be like 9-10 turns to kill them all.
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How can that be? In 10 turns that is 4 salvos (on turns 1, 4, 7, and 10) with 4 WMG's = 16 shots. ot should take at least 3 mone turns to get of enough shots to tag all 20. Are you sure about the closing time? Or is something weird going on?
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April 21st, 2003, 07:50 AM
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Colonel
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Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
i might have missed the first salvo (wasnt watching the ship) so it would be 11 turns. still.
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April 21st, 2003, 08:17 AM
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Colonel
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Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
ok same test with same conditions. i used cruisers for target hulls though to minimize to-miss chance.
turn 8 ship fires first shot - one ship dies (rest out of range)
turn 9 three ships die (remaining charges)
turn 11 another ship dies
turn 12 another three ships die
turn 14 another ship dies
turn 15 3 ships die
turn 17 ship dies
turn 18 3 ships die
turn 20 ship dies
turn 21 3 ships die
Strategical gives 20 turns, prolly because now the ship got to fire all four in first in-range round.
without multiplex, a ship dies each turn from turn 8 or 7, ending up in turn 27 or 26 (how?)
same with strategical.
[ April 21, 2003, 07:18: Message edited by: Taera ]
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April 21st, 2003, 03:51 PM
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Second Lieutenant
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Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
Huge capital letters, MYSTERY SOLVED
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April 21st, 2003, 07:12 PM
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Major
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Re: MULTIPLEX TRACKING, MYSTERY SOLVED (DOH!)
Yeh, nice to see it is working as it should!
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