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Old April 6th, 2003, 09:01 PM
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Grandpa Kim Grandpa Kim is offline
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Default New PBW game: Networks II -- Entanglements

Networks one was so popular, filling up in only 4 days, I thought I would start another. Get in early!

Changes from Networks I

12 human players but no AIs
Map made from FQM Mod Standard (you do not need to install this mod on your computer)
No tech trading
Host will only administer and not play (I know the map too well!)

Description:

Not all is connected. Some can warp to others, but not all. Some of your neighbors you will meet, of the others you know nothing...

Here is the premise:

25% of the systems are unconnected.
The remainder are connected in three equal groupings. These "Networks" are not connected to each other. You will need stellar manipulation to get to the other networks as well as the unconnected systems.

Four players will start in each network.

This map has better connections than Networks I which was rather linear. You will be able to explore your entire network in fairly short order. In other words, its entangled; the finished map makes my eyes water.

I want everyone to have a different ship set so when you upload your empire be sure to indicate which ship set you are using even if its a stock set. If you forget, you will have to put it in the forum... and write on the blackboard 1000 times, "I am a slack-jawed idiot." Also, make sure your empire is 1.84 compatible.

Starting resources: 100000
Starting planets: 1
Home planet value: Good
Score display: Own
Technology level: Low
Technology cost: Medium
Racial points: 3000
Quadrant type: Midlife (FQM standard)
Quadrant size: Medium (out of 255 possible-- approx. 150)
Event frequency: Low
Event severity: High
Victory conditions: Last empire or alliance standing
Maximum units: 20000
Maximum ships: 20000
Computer players: None
Computer difficulty: High
Computer player bonus: High
Neutral empires: None
Other game settings:
No pre-arranged alliances-- penalty: kicked
No ancient race-- penalty: finished
Miss three consecutive turns without notice-- kicked
Tech tree viewable
E-mail diplomacy. After in-game meeting, only.
No tech trading
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