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April 2nd, 2003, 10:26 AM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
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"undead" racial trait
I find that in some old race AI files.
Is it a remain of an old SE IV Version, or it has appeared in a forgotten mod ?
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April 2nd, 2003, 01:07 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: "undead" racial trait
Sounds vaguely familiar. Have you searched this forum for the wrd "undead"? That might point you to some kind of explanation, although I don't doubt you will get a few doen hits from the cantina as well=-)
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April 2nd, 2003, 04:19 PM
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First Lieutenant
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Join Date: Sep 2002
Location: Cannes, France
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Re: "undead" racial trait
Ah, that explains everything, cause I found that exotic trait on Hadrian's races...
Well all this will be set back to standard traits in the downloadable Versions of these races on SOTAS
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April 2nd, 2003, 05:10 PM
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Lieutenant Colonel
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Join Date: Dec 2000
Location: DC Burbs USA
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Re: "undead" racial trait
Well as the long time leader of the undead, I assure you that MM has never given the Undead a
racial advantage. I think that it is discrimination against the Undead. Personally I think that the Undead should be able to colonize any atmosphere without domes and that they shouldn�t need to have life-support on their ships. Not to mention that their troops should be able to recycle themselves in battle.
__________________
Think about it
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April 2nd, 2003, 06:44 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: "undead" racial trait
Quote:
Originally posted by Thermodyne:
Not to mention that their troops should be able to recycle themselves in battle.
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There is an Undead racial trait in the Fantasy Empires Mod. They get a special Necromancer component that allows them to construct the Walking Dead at their leisure. Good, clean undead fun.
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April 2nd, 2003, 07:04 PM
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Brigadier General
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Join Date: Aug 2002
Location: Carlisle, UK
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Re: "undead" racial trait
The undead trait was for hadrains mod called the ultimate mod, i think the beta was released but something happened, then he started on the second Version and then se.org was taken down. it's a shame because it was really looking good
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April 2nd, 2003, 09:05 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: "undead" racial trait
The Ultimate Mod beta was out for 2-3 years before se.org ever went down (well, the Last time, at any rate).
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April 2nd, 2003, 11:13 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: "undead" racial trait
Fyron that was not a beta, that was the Ultimate Mod one. The mod in question with the Undead was in fact UM2 or Omega Mod.
LR mod does have a Necromancy tech tree, although it is very much different then what Hadrian had in mind. I intend to release a primitive Version of the Undead Tech in a mini mod soon.
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April 3rd, 2003, 02:28 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
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Re: "undead" racial trait
I think it was for that huge mod of Hadrian's.
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