|
|
|
|
|
February 15th, 2003, 04:53 AM
|
|
First Lieutenant
|
|
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Atmospheres
A RANT!
I was thinking yesterday. It hurt. But in all seriousness, whats the reason why MM took out Chlorine and the other (I forget what it was...Argon maybe?) from SE4, they where in SE3.
I, personally, liked Chlorine.
|
February 15th, 2003, 08:49 AM
|
|
Captain
|
|
Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Atmospheres
I think Argon was because it couldn't realalisticly sustain life.
Chlorine I don't know... probably didn't like the smell...
|
February 15th, 2003, 12:45 PM
|
Brigadier General
|
|
Join Date: Aug 2002
Location: Carlisle, UK
Posts: 1,826
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Atmospheres
I would personally like Argon and Chlorine to be atmospheres, if Space empires maps were based more on the planet heavy systems like in FQM we could certainly allow for more atmosphere types! I think it would make things interesting
Just curious, being a newbie and all, but i'm guessing that the atmosphere types are hard coded. It would make a great mod feature, and you could just update the image mod with the new types
[ February 15, 2003, 10:50: Message edited by: Raging Deadstar ]
|
February 15th, 2003, 04:11 PM
|
|
Sergeant
|
|
Join Date: Dec 2001
Location: Texas
Posts: 305
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Atmospheres
How about an atmosphere that catastrophically ignites if certain types of weapons are used in it?
__________________
solops
All that is necessary for the triumph of evil is that good men do nothing. Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it. Judge Learned Hand
Just because you're paranoid doesn't mean that They are not out to get you.
|
February 15th, 2003, 07:46 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Atmospheres
I agree, more atmosphers are needed!
I would like to see at least Chlorine and Nitrogen atmospheres.
|
February 16th, 2003, 12:08 AM
|
|
Second Lieutenant
|
|
Join Date: Jul 2002
Location: Belgium
Posts: 558
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Atmospheres
Quote:
Originally posted by solops:
How about an atmosphere that catastrophically ignites if certain types of weapons are used in it?
|
Wouldn't that open the way for cheap anti planet weapons? load a cheap gun on a ship, send it to the planet, fire once and boom, planet gone.
just a thought
__________________
A Se++ GdY $++ Fr+ C++++ Csc Sf++ Ai** AuO M MpT MpSk MpFd S--- Ss- RV Pw Fq Nd- Rp- G Mm++ Bb++ Tcp+ L++
|
February 16th, 2003, 12:26 AM
|
Major
|
|
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Atmospheres
Planetary napalm should have a different formula for each atmosphere
Is it less realistic to have argon planet natives than vaccum natives?
Argon natives don't need to breath, jsut like non-atmosphere natives, but they do need atmospheric pressure.
|
February 16th, 2003, 01:58 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Atmospheres
Chlorine makes 0 sense for a life-supporting atmosphere. It is too reactive of an element and tends to destroy any molecules it comes in contact with. Complex, sentient lifeforms evolving on a chlorine atmosphere world would be too unbelievable.
Argon only makes sense if you pretend the race doesn't breathe anything and just needs pressure.
What would be best would be the ability to mod in new atmosphere types and to mod which can be selected by a race for a homeworld type. Then, you could have Chlorine atmosphere planets, but no Chlorine-breathers. You could have Sulfur Dioxide atmosphere planets (think volcano worlds) and no native organisms possible. That would be cool. It would also force the game to have planets that you can not optimize by adding some new people to it.
[ February 15, 2003, 23:58: Message edited by: Imperator Fyron ]
|
February 16th, 2003, 02:06 AM
|
Sergeant
|
|
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Atmospheres
Quote:
Originally posted by Imperator Fyron:
Chlorine makes 0 sense for a life-supporting atmosphere. It is too reactive of an element and tends to destroy any molecules it comes in contact with. Complex, sentient lifeforms evolving on a chlorine atmosphere world would be too unbelievable.
|
but they had a race that breathed chlorine on space 1999 so it must make sense.
__________________
The vastness of space and time, and I end up here?
|
February 16th, 2003, 02:14 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Atmospheres
No, it does not. Very few (if any) compounds that would be suitable for use in organisms would be able to withstand large amounts of chlorine gas.
Of course, looking at it realistically, it is unlikely for any organisms to be based off of anythign other than carbon or silicon. I only say silicon because there are a few types of Monerans that have heavy amounts of silicon in them. But anyways, carbon (and maybe silicon) is the only element that can form the types of huge, complex molecules necessary for functional organisms, by forming huge chains of carbon molecules bonded to each other, and then having 2 more possible electron pairs to hafe other elements (or maybe even more carbon) bonded to them. Even artificial pLastic polymers and such are based off of carbon chains. So, any planet with life on it would have to have relatively huge amounts of carbon (or maybe silicon). All natural life would be carbon- (or maybe silicon-) based.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|