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January 20th, 2003, 05:11 AM
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Private
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Join Date: Nov 2002
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Proportions....
Fighter have WAAAAAAAYYYYYYY too much defense, it's nearly impossible to hit 'em even with PDC.
I could kill a small squad of LCs easier than a stack of ten of them things.
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January 20th, 2003, 06:03 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Proportions....
Research Energy Pulse Weapons 1.
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January 20th, 2003, 06:47 AM
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Private
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Re: Proportions....
And why is it set so AI's won't surrender except against the most absolutely absurd odds (10000 to 1). Means there nothing left to do with them but destroy them and that's just a boring waste
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January 20th, 2003, 10:11 AM
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Sergeant
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Join Date: Jan 2003
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Re: Proportions....
you starting to talk me into trying this mod.
__________________
It's all just a perspective of matter.
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January 20th, 2003, 05:25 PM
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Colonel
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Join Date: Jun 2002
Location: Connecticut
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Re: Proportions....
Quote:
Originally posted by MacLeod:
And why is it set so AI's won't surrender except against the most absolutely absurd odds (10000 to 1). Means there nothing left to do with them but destroy them and that's just a boring waste
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Cause if their "meager" advantage is all fighers, they will rip your military apart
Proprotions changes the rules so completely, the conventional rules of "who has an advantage" don't really apply anymore.
I just started playing it on PBW -- and I'm still trying to figure out what to do.
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January 20th, 2003, 06:14 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: Proportions....
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January 20th, 2003, 07:17 PM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: Proportions....
Quote:
Originally posted by couslee:
you starting to talk me into trying this mod.
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Great Mod....also try Dereks mod too has this one in it and more
__________________
Kill em all let God sort em out
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January 20th, 2003, 11:15 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: Proportions....
Maybe SE4 by Committee should have been a Proportions game, to enhance the realism feel of it... nah, it's slow enough as it is!
__________________
The Ed draws near! What dost thou deaux?
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January 21st, 2003, 12:05 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Proportions....
Quote:
Originally posted by MacLeod:
Fighter have WAAAAAAAYYYYYYY too much defense, it's nearly impossible to hit 'em even with PDC.
I could kill a small squad of LCs easier than a stack of ten of them things.
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If fighters are deployed early in the game, they can be fairly hard to hit with typical ships. They can still be hit with other fighters, or small ships with PDC and sensors and training, or weapon platforms or bases with Fire Control Centers. As Fryon said, energy pulse weapons combined with PD tech gives you some effective PS beam weapons against them too.
Typical anti-ship ships, especially larger ships, may have a hard time snagging fighters. That's intentional. However, there are several effective options for combatting them, besides other fighters. The smaller ships get to-hit bonuses, and there are Small and PD mounts, and lots of levels of sensors, and weapons with to-hit bonuses, etc etc.
If I get time to do 3.0, I may expand the fighter tech tree a bit, though, and adjust things a bit, so it takes more research to get the better fighters, and add other toys.
PvK
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January 21st, 2003, 12:10 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: Proportions....
Quote:
Originally posted by MacLeod:
And why is it set so AI's won't surrender except against the most absolutely absurd odds (10000 to 1). Means there nothing left to do with them but destroy them and that's just a boring waste
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Because the hard-coded AI logic would otherwise have intact homeworlds surrendering to aliens who did something like:
1) Blockade their homeworld
2) Build many large ships, even unarmed colony ships, causing the score to tip extremely, even though the high-score empire doesn't really pose a particular threat to the AI.
3) or other silliness
Also, an AI surrender of an intact homeworld, particularly to a human player, is a major game event with major effects in Proportions. It also allows both homeworlds to directly add their research, multiplying research rate, which is something the rest of the mod tries to tone down.
So, the idea is if you want that massive prize, you may have to actually earn it and not take advantage of AI foolishness.
PvK
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