.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 8th, 2002, 04:27 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Special damage on troops

Been playing a SP game recently as a crystallurgy race and became curious - do weapons of type "skips shields" and "skips armor" affect anything on ground combat?
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #2  
Old November 8th, 2002, 04:28 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Special damage on troops

on the topic, do ECM and Sensors affect ground combat?
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #3  
Old November 8th, 2002, 04:51 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Special damage on troops

AFAIK, those abilities don't do anything with troops. All of the hit points of all the components are added up, as are the shields, to get 1 HP value, which is just treated as the basic structure of the unit.

ECM and Combat Sensors do have an effect. But, only the highest bonus out of all the troops in one army is used, for all of them. So, if you have 100 troops without ECM and CS, 1 troop with them gives the bonus to the whole stack.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #4  
Old November 8th, 2002, 04:52 AM
Pax's Avatar

Pax Pax is offline
Second Lieutenant
 
Join Date: Jul 2002
Posts: 442
Thanks: 0
Thanked 0 Times in 0 Posts
Pax is on a distinguished road
Default Re: Special damage on troops

No, to the best of my knowledge, "skip shields" and "skip armor" have no bearing on ground combat -- nor on combat with fighters, satellites, nor weapons platforms. UNITS don't track damage by component; untilt he very Last HP of the unit is gone, all components will continue to function at 100%.

Troops, of course ... are units. Think about it.
__________________
-- Sean
-- GMPax

Download the Small Ships mod, v0.1b Beta 2.
Reply With Quote
  #5  
Old November 8th, 2002, 04:58 AM

Hotfoot Hotfoot is offline
Corporal
 
Join Date: May 2001
Posts: 175
Thanks: 0
Thanked 0 Times in 0 Posts
Hotfoot is on a distinguished road
Default Re: Special damage on troops

Quote:
Originally posted by Pax:
No, to the best of my knowledge, "skip shields" and "skip armor" have no bearing on ground combat -- nor on combat with fighters, satellites, nor weapons platforms. UNITS don't track damage by component; untilt he very Last HP of the unit is gone, all components will continue to function at 100%.

Troops, of course ... are units. Think about it.
Er, Last I checked, skip shields and skip armor did work in combat against fighters, satellites, and weapon platforms. Religious Talisman + Null Space Projectors = Hot Tasty Death vs. Units, since shields and armor are bypassed. Yes, you still have to do the damage to the armor to destroy it, but that makes little difference. The big difference is that the shields are bypassed, and IIRC, those are calculated per unit in space combat. Since it doesn't matter how many shield points you have when your HP drop to <= 0, they are bypassable. If everything functions until the Last bit of damage is taken to the HP, then it would seem that armor becomes much more useful in certain situations though.
__________________
L* GdY $? Fr? C--- S* T? Sf* Tcp- A++ M&gt;M+ Mp!&gt;Mp* RHP!&gt;RV Pw Fq ND? Rp+ G++ AuO MM++
Reply With Quote
  #6  
Old November 8th, 2002, 05:08 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Special damage on troops

What effect does troop ECM/Sensor have on the combat then?
And yes, everything works on fighters/sats/WPs.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #7  
Old November 8th, 2002, 05:09 AM
DavidG's Avatar

DavidG DavidG is offline
Lieutenant Colonel
 
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
DavidG is on a distinguished road
Default Re: Special damage on troops

Quote:
Originally posted by Imperator Fyron:

ECM and Combat Sensors do have an effect. But, only the highest bonus out of all the troops in one army is used, for all of them. So, if you have 100 troops without ECM and CS, 1 troop with them gives the bonus to the whole stack.
WOW! Very usefull information. How did you figure this out? One of my beefs with SE4 is that you get so little info in the ground combat results so it is very hard to assess how god your designs are.
__________________
SE4Modder ver 1.76
or for just the EXESE4Modder EXE Ver 1.76
SE4 Mod List
Reply With Quote
  #8  
Old November 8th, 2002, 05:11 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Special damage on troops

i'll continue the questions.
Does the special ablity of emmisive armor have any effects on troops?
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #9  
Old November 8th, 2002, 08:13 AM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: Special damage on troops

anyone?
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #10  
Old November 8th, 2002, 08:19 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Special damage on troops

Quote:
WOW! Very usefull information. How did you figure this out? One of my beefs with SE4 is that you get so little info in the ground combat results so it is very hard to assess how god your designs are.[/QB]
Test it out. Run a bunch of mock battles, with different types of components.

Quote:
i'll continue the questions.
Does the special ablity of emmisive armor have any effects on troops?
IIRC, no special abilities like that work on troops.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:17 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.