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Old October 8th, 2002, 07:42 AM

Taera Taera is offline
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Default Scenario Options for SEIV - why not?

So again and again im thinking about the inability of SEIV to do any real scenarios and it came to my mind that actually creating a scenario in SEIV should not be as much of a problem.

Scenario editor aside. Thats a more fancy thing than is realy needed. What i mean is if/then system for the game which should not be much of a trouble to implement with any of the future patches.

I guess most things in SEIV have their variables - planets, ships, planets' owners and whatever else. SEIV can read sceenario introduction related to the scenario by name. Then why cannot it perform simple if/then tasks at end of each turn? Store your conditions in .txt file with appropiate name and let the game go through it.

Or is there something im missing?
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Old October 8th, 2002, 11:05 PM
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Default Re: Scenario Options for SEIV - why not?

IMO, the hardest thing about creating a scenario is coming up with an interesting idea that's also playable.
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Old October 9th, 2002, 12:11 AM
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Default Re: Scenario Options for SEIV - why not?

Triggers is what they are called. We wont see them for SEIV, maybe SEV. They are a lot more complex to add to the code than a simple scenario editor that only manipulates current variables in the .gam file would be. And we aren't even going to see that for SEIV, so we definetly won't see triggers.

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Old October 9th, 2002, 01:45 AM

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Default Re: Scenario Options for SEIV - why not?

My question is, why is it difficult to implement triggers (yes thats the word, slipped of my mind). Of course complex triggers aside, i am rather sure that the game has some variables for planets and players and ships which can be used for simpliest of all functions if/then.

Eg:
Variables: PlanetNumber123456, PlanetOwner

IF PlanetOwner(PlanetNumber123456) == 1 --player one
THEN VICTORY
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Old October 10th, 2002, 03:57 AM

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Default Re: Scenario Options for SEIV - why not?

If you think about it such a check is present with victory conditions. expand this option to check other variables and you've got your scenarios.

Correct me please if im wrong, i am no programmer, i only have basic experience.
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Old October 10th, 2002, 06:01 PM

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Default Re: Scenario Options for SEIV - why not?

it's certainly possible, but it will require a good model for it to work flexibel.

"IF PlanetOwner(PlanetNumber123456) == 1 --player one
THEN VICTORY "

This would be very possible to comprehend by a computer program.
But this can get difficult if you want to allow things like:
code:
if(player1.numPlanets() == 2 && player1.hasTech("Stellar Manip") || player2.ownsPlanet(3846))
{
createNewPlayer();
useVictoryConditions(2);
}

Where you have multiple check for an event, and several events, and several victory conditions, depending on the game situation.
Translating this from a text file to executable code through a program is difficult.

This is actually interesting, scenario events and triggers. Maybe i'll make something like this.
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