Re: P&N and Racial Traits question
SJ: You know, I was just thinking about that this morning... I was thinking that you could have some defective colony components that have "normal" and "pirate" as co-requisites. Then you could swamp the ship creation screen so that people that chose "normal" and "pirate" or "normal" and "nomad" traits wouldn't be able to find the functional components amidst the flood of fake components!
Or you could make a handful of blank picture and blank descriptor components that have the co-requisites... place these dummy components at the top of the components list, and the ship construction screen would come up looking blank (and have the first component with an error message telling them what they did wrong, and an explaination of what they should do in the race set up screen to make P&N work).
Cheers
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Jimbob
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