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September 6th, 2002, 05:22 AM
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Corporal
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Join Date: May 2001
Location: Indiana
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Proportions mod: ruins
I am new to the proportions mod. I have really enjoyed the game changes PvK has made. However, I have noted that ruins do not award any new technology.
1) In most situations, I colonize a planet, to be told I found ruins but get no offer of new technology.
2) After colonizing some ruins, I am even told what technology I get (such as massive shield depleter) and am still not awarded the tech.
Is this a bug, or a way of keeping scientific advances "proportional" to reality? Meaning we can discover alien ruins and appreciate advanced technology, but we just can't use it?
__________________
The Good Doc
Henceforth I spread confident wings to space
I fear no barrier of crystal or glass;
I cleave the heavens and soar to the infinite.
And while I rise from my own globe to others
And penetrate even further through the eternal field,
That which others saw from afar, I leave far behind me.
-Giordano Bruno
On the Infinite Universe and Worlds, 1584
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September 6th, 2002, 05:30 AM
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Corporal
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Join Date: May 2001
Location: Indiana
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Re: Proportions mod: ruins
Hot dog! Look at that! I finally got rated! Thanks to whoever gave me five stars.
__________________
The Good Doc
Henceforth I spread confident wings to space
I fear no barrier of crystal or glass;
I cleave the heavens and soar to the infinite.
And while I rise from my own globe to others
And penetrate even further through the eternal field,
That which others saw from afar, I leave far behind me.
-Giordano Bruno
On the Infinite Universe and Worlds, 1584
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September 6th, 2002, 08:01 AM
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Lieutenant General
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Re: Proportions mod: ruins
it gives you tech that you have to research in order to improve. you dont gain anything right off.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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September 6th, 2002, 09:03 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: Proportions mod: ruins
Ya, both situations are Proportions changes. If you don't get any technology, it is often because the suspicion of ancient technology turned out to be false or not useful enough to give any advances. This is intentional - Proportions greatly increases the number of possible ancient technology sites shown, but most of them don't give anything - you have to actually go claim it to find out. This also happens, even in the default game, if the ruins contained only technology that you already had developed.
The second case, where it says something was found, but you can't build it, is because you have to research it first. This is for realism's sake - if an ancient shield disruptor suddenly appeared in Los Angeles, even if it came with a manual, it'd be quite a while before we even knew what the heck it was. The ancient massive items are all like this in Proportions. They all have to be researched, and have several levels of development, leading to some rather powerful (if also expensive and perhaps overkill) items.
PvK
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September 6th, 2002, 11:31 PM
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Corporal
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Join Date: May 2001
Location: Indiana
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Re: Proportions mod: ruins
This makes sense. I like it.
This mod adds so much to the game. Thanks.
__________________
The Good Doc
Henceforth I spread confident wings to space
I fear no barrier of crystal or glass;
I cleave the heavens and soar to the infinite.
And while I rise from my own globe to others
And penetrate even further through the eternal field,
That which others saw from afar, I leave far behind me.
-Giordano Bruno
On the Infinite Universe and Worlds, 1584
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September 7th, 2002, 09:04 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: Proportions mod: ruins
Thanks Doc!
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