.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 18th, 2002, 06:21 PM

Elowan Elowan is offline
Second Lieutenant
 
Join Date: Jun 2002
Posts: 463
Thanks: 0
Thanked 0 Times in 0 Posts
Elowan is on a distinguished road
Default Timing of colony planting.

My questions are: how soon do you start to colonize the NBR planets within your borders?

1) When do you start shipping pop and to what level?

2) In terms of HW's - what percentage can you drop your pop (by transplanting population) before it affects production?

What I've been doing;

I fill up all my breathable planets ASAP. I then send out pop transports to augment the population in those planets choosing the larger planets first.

I have 3 colony ship types/atmosphere:

1) LR (long range) - holds an extra supply pod
2) SR (short range) - holds an extra cargo pod - used to colonize and jump-start breathable colomies.
3) SR-nbr - no cargo pod - used to populate non-breathable planets.

Also - I keep a CS or two mothballed for contingencies - setting up outPosts and the like.

Comments?

[ August 18, 2002, 18:38: Message edited by: Elowan ]
__________________
'There are old space jockies and bold space jockies but there ain't no old, bold space jockies'
Reply With Quote
  #2  
Old August 18th, 2002, 07:46 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: Timing of colony planting.

In the early game, I tend to choose colonies based on their potential resource production. If a non-breathable can produce more of a resource that I need, it gets colonized before breathables that are poor in that resource. Colonizable worlds with ruins are a priority regardless of atmosphere or production capacity.

Later on, when I've met other races, I'll start colonizing marginal worlds just to keep others from claiming them.

[Edit] You're not supposed to edit the question while I'm typing a reply.

I typically don't start building population shuttles until I've run out of good candidates for colonization.

Production bonuses from population are based on fixed numbers, not percentages. If your homeworld maxes out at a boundary, production will drop every time you move pop off it.

The values of the boundaries are listed in Settings.txt, and the current effective bonus is listed on the planet's Abilities tab.

[ August 18, 2002, 18:58: Message edited by: capnq ]
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #3  
Old August 18th, 2002, 08:35 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Timing of colony planting.

Personally, I find it best to colonize everything in sight ASAP. Even if a single planet isn't very useful by itself, 5 of them are as good as a planet of your atmosphere.

I usually use Advanced Storage Techniques. So, I build a population transport as soon as each HW fills up. No sense in wasting any potential population.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.