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  #1  
Old July 21st, 2002, 01:40 AM
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Default Engine destroying weapons

It's been said that in the next patch engine destroying weapons won't pierce shields anymore. So why not weapon destroying weapons, or shield generator destroying weapons, or security station destroying weapons? (Does that Last ability even work???) Why not make it like an ability that can be added - Engines Only or Engines and Shields Only? Or at least a setting in SETTINGS.TXT?
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Old July 21st, 2002, 02:08 AM
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Default Re: Engine destroying weapons

security station destroying weapons? (Does that Last ability even work???)

Yes, it works. So does the boarding parties only damage type.
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Old July 21st, 2002, 03:00 AM
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Default Re: Engine destroying weapons

Ed Kolis,

It is a very good idea to have an option to set either skip shields or not for special weapons. it has been discussed before but unfortunately, according to MM there are some programming dificulties to implement it. Pitty.
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Old July 21st, 2002, 05:24 AM
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Default Re: Engine destroying weapons

Quote:
Originally posted by oleg:
Ed Kolis,

It is a very good idea to have an option to set either skip shields or not for special weapons. it has been discussed before but unfortunately, according to MM there are some programming dificulties to implement it. Pitty.
True. It'd certainly cut the legs out from under a Talisman/Allegience Subverter tactic, if the subverter had to beat down the shields first. If the Religious-Psychic empire gets first move, they'll cut swaths through the enemy ... and only grow themselves LARGER as a result ... !
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Old July 21st, 2002, 05:30 PM

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Default Re: Engine destroying weapons

They may still skip armor, though. If so, that makes them still fairly powerful. I haven't been using engine-destroying weapons lately. I wonder if anyone in the beta crowd has been and can report on their effects...

[ July 21, 2002, 16:31: Message edited by: Baron Munchausen ]
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Old July 21st, 2002, 11:01 PM
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Default Re: Engine destroying weapons

Personally I think that MM made a good decision to have engine killers not skip shields anymore. They are still a very good weapon. Keep in mind that they do damage shields now. With 40 damage at range 6 and RoF 1 they have very good values. Of course they still skip armor (even the new emissive armor).

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Old July 21st, 2002, 11:19 PM

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Default Re: Engine destroying weapons

It makes perfect sense for them to skip armor, too. Engines that work on principles we are familiar with have to be exposed somehow or other to operate. Even if we allow some 'reactionless' or 'inertia-less' drive, it's probably going to have to be large relative to the size of the ship, and dangerous for the crew to be too near to it. So it'll still be very difficult to protect within the main body of the ship.
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Old July 22nd, 2002, 12:38 AM
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Default Re: Engine destroying weapons

Unless the ship is really big.
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Old July 22nd, 2002, 01:06 AM
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Default Re: Engine destroying weapons

I believe MM realy tried to give us a choice to set either skip shields or not but it proved to be very difficult, like introducing the second line of "weapon damge at distance" for all weapons or something like that.

Not skipping shield for endine destroyers is not a bad idea. They were way to powerfull before. May be we should ask for some increase of damage, say 5-10 points.
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Old July 22nd, 2002, 01:30 AM
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Default Re: Engine destroying weapons

O.K. I can understand that is is not possible to make it an option in the game settings, if the engines only weapons skip shields or not.
But then include both damage types in the game so the modders can choose which one they like. I am not happy at all that MM deleted the weapon damage type "engines only, skips shield" in the next patch because this will completely change the use of these weapons and we have no possibility to keep them as they have been until now.
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