.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 29th, 2002, 07:38 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default *** Star Trek Mod Discussion ***

Greetings.

This thread will serve as the official discussion for the proposed TNG-Mod - A Star Trek Mod for SE:IV Gold based on the "The Next Generation" timeline.

The original proposal is here:
Original Proposal

You can find the link to the TNG-Mod homepage in my signature. It gives a brief description of the Mod and has a link to a growing list of techs and ideas for the TNG-Mod.

Already I have recieved some help + files from some people and I'm looking forward to getting more. Don't worry if you don't have a lot of time or maybe the know how to Mod - even an idea can be helpful.

I'm still looking for some volunteers to help make some SEIV style shipsets. I kind of want to make the Federation shipset myself, but if you would like to make another one of the six races, just let me know.

I plan on putting together some of the basic common components tomorrow as an indication of my commitment to the Mod. I will try to post updates often.

Remember - The more help I can get, the sooner the Mod will be done and the better it will be

So, if you think you'll use this Mod - a friendly contribution of some ideas, play testing, or just plain old text editing - would be greatly appreciated.

Thanks in Advance, Luke aka Captain Kwok

[ June 10, 2003, 05:55: Message edited by: Captain Kwok ]
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #2  
Old May 30th, 2002, 05:29 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Nobody has made any comment on my Propulsion and Defenses post, back on the old thread you linked to.

Speechless with awe? with horror? Just haven't finished reading it yet?
Reply With Quote
  #3  
Old May 30th, 2002, 05:59 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

SJ - Interesting idea for the nascelles but I think the propulsion model with stick with the SE:IV standard except larger ships will require additional engines per move. It will follow the same level as the mounts for weapons do.

Light Mount - 1 engine per move - 150 to 300kT
Medium Mount - 2 engines per move - 400 to 600kT
Heavy Mount - 3 engines per move - 800 to 1000kT

I believe this system will work towards balancing the firepower/kT of the ships and make it quite feasible to use ships of all sizes for the duration of the game.

The damage idea though I am interested in. I haven't experimented much with the different armor options but it seems like your idea is quite fitting with Star Trek. I think I will try a few experiments and see how it goes.

The forum has been down almost all day so I haven't been able to check for any replies so that's why I haven't made any comments earlier.

What do you think of some of my test images? I think they turned out pretty good and once I do some touch ups even better. I even put together a Klingon Vor'Cha Attack cruiser and it looks good too!
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #4  
Old May 30th, 2002, 06:05 AM

Taz-in-Space Taz-in-Space is offline
First Lieutenant
 
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
Taz-in-Space is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

I'm kind of interested in seeing how fighters are handled in the Star Trek universe. From what I remember, there wasn't any mention of fighters or fighter carriers in any Star Trek series. Perhaps you could rename them Gunboats or something and use them only for planet/system defence. Or perhaps keep them as a tech for Neutral races.
__________________
Gaze upon Taz-in-Space and TREMBLE!

<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
Reply With Quote
  #5  
Old May 30th, 2002, 06:11 AM
Thei R'vek's Avatar

Thei R'vek Thei R'vek is offline
Private
 
Join Date: May 2002
Location: Seattle, WA
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
Thei R'vek is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Actually, if you think about it, shuttlecraft(Federation), runabouts(Federation) and scoutships(Romulan) classify as fighters in the ST-TNG universe, so those would naturally be the names that the fighters take on in the TNG-Mod....
__________________
Grand Admiral Thei R'vek
R'kallian Shadow Imperium
Reply With Quote
  #6  
Old May 30th, 2002, 06:17 AM
TerranC's Avatar

TerranC TerranC is offline
Brigadier General
 
Join Date: Dec 2001
Posts: 1,859
Thanks: 0
Thanked 0 Times in 0 Posts
TerranC is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Federation relied on fighters and shuttles in warfare somewhat. But they use a *carrier*: Akira and that... kitbash... thing. Forget the name.

Romulans really didn't but they seemed to have runabouts. They have cloaking devices.

Klingons make no metion of Lifeboats; shuttles; or runabouts.

Dominion had Fighters that were about big as the Defiant; go figure.

Borg uses NO FIGHTERS WHATSOEVER.

Ferengi uses Shuttles.

Breen doesn't mention one.

Cardassians have the Hidekis. The small snakes that get bLasted a lot.
__________________
A* E* Se++ GdQ $ Fr! C Csc Sf+ Ai- M Mp* S++ Ss- R! Pw Fq Nd Rp+ G++ Mm+ Bb++ Tcp+ L Au

Download Sev Today! --- Download BOB and SOCk today too! --- Thanks to Fyron and Trooper for hosting.

Reply With Quote
  #7  
Old May 30th, 2002, 06:18 AM

Taz-in-Space Taz-in-Space is offline
First Lieutenant
 
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
Taz-in-Space is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Yea, and that would make the fighter bay a shuttle bay! I like that!

Klingons using lifeboats? Oh, the dishonor!!!

[ May 30, 2002, 05:21: Message edited by: Taz-in-Space ]
__________________
Gaze upon Taz-in-Space and TREMBLE!

<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
Reply With Quote
  #8  
Old May 30th, 2002, 06:37 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

That's incorrect. The Federation did use fighters in several battles with the Cardassians and Dominion in Deep Space Nine. They were similiar in design to Maquis ships.

I was thinking of making fighters into a racial tech, so the Federation would have a small Shuttle, Runabout, and a Peregrine Class fighter and would be carried in a shuttlebay component.

Depending on the race, some would have fighters but most would only have a shuttle/scout sized vessel instead.

Cardassian Hideki class ships would be more suited as escort-sized ships.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #9  
Old May 30th, 2002, 06:38 AM

Taz-in-Space Taz-in-Space is offline
First Lieutenant
 
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
Taz-in-Space is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Found the following on the web:

Class A - Gas Supergiant Planets of this class are usually found in a star's outer or "cold zone". They are typically 140 thousand to 10 million kilometers in diameter and have high core temperatures causing them to radiate heat. Low stellar radiation and high planet gravity enables them to keep a tenuous surface comprised of gaseous hydrogen and hydrogen compounds.
Class B - Gas Giant Class B Planets are usually found in a star's outer or "cold zone". They are typically 50 thousand to 140 thousand kilometers in diameter and have high core temperatures but do not radiate much heat. Low stellar radiation and high planet gravity enables them to keep a tenuous surface comprised of gaseous hydrogen and hydrogen compounds.
Class C - Reducing Planets of this class are usually found in a star's "habitable zone". They are typically 10 to 15 thousand kilometers in diameter. They have high surface temperatures due to the "greenhouse effect" caused by their dense atmospheres. The only water found is in vapor form.
Class D - Geo PLastic Planets of this class are usually found in a star's "habitable zone". They are typically 10,000 to 15,000 kilometers in diameter. They have a molten surface because they have been recently formed. The atmosphere contains many hydrogen compounds and reactive gases. Class D planets eventually cool, becoming Class E.
Class E - Geo Metallic Planets of this class have a molten core and are usually found in a star's "habitable zone". They are typically 10,000 to 15,000 kilometers in diameter. Their atmospheres still contain hydrogen compounds. They will cool further eventually becoming Class F.
Class F - Geo Crystaline Class F planets are usually found in a star's "habitable zone". They are typically 10 to 15 thousand kilometers in diameter and have surfaces that are still crystalizing. Their atmospheres still contain some toxic gases. They will cool eventually becoming Class C, M or N.
Class G - Desert Planets of this class can be found in any of a star's zones. They are typically 8 to 15 thousand kilometers in diameter. Their surfaces are usually hot. Their atmospheres contain heavy gases and metal vapors.
Class H - Geo-Thermal Planets of this class are usually found in a star's "habitable zone" or "cold zone". They are typically 1,000 to 10,000 kilometers in diameter. They have partially molten surfaces and atmospheres that contain many hydrogen compounds. They cool becoming Class L.
Class I - Asteroid / Moon Planetary bodies of this class can be found in any of a star's zones. They are usually found in orbit of larger planets or in asteriod fields. They are typically 100 to 1,000 kilometers in diameter. They have no atmospheres. Their surfaces are barren and cratered.
Class J - Geo-Morteus Planets of this class are found in a star's "hot zone". They are typically 1,000 to 10,000 kilometers in diameter. They have high surface temperatures due to the proximty to the star. Their atmospheres are extremely tenuous with few chemically active gases.
Class K - Adaptable Planets of this class are usually found in a star's "habitable zone". They are adaptable for humanoid colonization through the use of pressure domes and other life support devices. They are typically 5,000 to 10,000 kilometers in diameter. They have thin atmospheres. Small amounts of water are present.
Class L - Geo-Inactive Planets of this class are usually found in a star's "habitable zone" or "cold zone". They are typically 1,000 to 10,000 kilometers in diameter. Low solar radiation and minimal internal heat usually result in a frozen atmosphere.
Class M - Terrestrial Planets of this class are found in a star's "habitable zone". They are typically 10,000 to 15 thousand kilometers in diameter. They have atmospheres that contain oxygen and nitrogen . Water and life-forms are typically abundant. If water covers more than 97% of the surface, then they are considered Class N.
Class N - Pelagic Class N planets are usually found in a star's "habitable zone". They are typically 10,000 to 15 thousand kilometers in diameter. They have atmospheres that contain oxygen and nitrogen . Water and life-forms are typically abundant. If water covers less than 97% of the surface, then they are considered Class M.
Class S - Near Star Planets of this class are usually found in a star's "cold zone". They are typically 50 million to 120 million kilometers in diameter and have high core temperatures causing them to radiate heat and light. These are the largest possible planets, because most planetary bodies that reach this size do become stars.
Class T - Gas Ultragiant Planets of this class are usually found in a star's "cold zone". They are typically 10 to 50 million kilometers in diameter. They have high core temperatures causing them to radiate enough heat to keep water in a liquid state.
Class Y - Demon Class Y - Demon Planets and planetoids of this class can be found in any of a star's zones. They are typically 10,000 to 15 thousand kilometers in diameter. Atmospheric conditions are often turbulent and saturated with poisonous chemicals and thermionic radiation. Surface temperatures can reach in excess of 500 K.
Starfleet Note: Communication is frequently impossible, and transport may be difficult. Simply entering orbit is a dangerous prospect. No known environment is less hospitable to humanoid life than a Class Y planetary body.

Some planet classes have SEIV analogs others don't...
__________________
Gaze upon Taz-in-Space and TREMBLE!

<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
Reply With Quote
  #10  
Old May 30th, 2002, 06:41 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Here is the main lineup for Federation ships:

Escort - Nova Class
Frigate - Inteprid Class
Destroyer - Defiant Class
Light Cruiser - Excelsior Class
Cruiser - Nebula Class
Battle Cruiser - Akira Class
Battleship - Galaxy Class
Dreadnought - Sovreign Class

However, I think I will add a few additional racial hulls for ships like the Steamrunner or Prometheus class ships.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:51 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.