.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old October 15th, 2021, 12:13 PM

Paulus_PAK Paulus_PAK is offline
Private
 
Join Date: Oct 2013
Location: Warsaw
Posts: 35
Thanks: 26
Thanked 10 Times in 9 Posts
Paulus_PAK is on a distinguished road
Default Detection of IEDs

Hi Everyone!

How can I detect IEDs? Are Engineer squads able to do this or EOD squads? What about dedicated minesweeper/engineer vehicles?

Thank you.
__________________
Pawel
A wargamer from Poland
Reply With Quote
  #2  
Old October 15th, 2021, 03:30 PM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Detection of IEDs

1) Open the Game Manual from the link on the help tab of the Game Launcher
2) Click on the link "MBT Unit Classes"
3) Scroll to unitclass 134=Demolition
4) Read the information provided
Reply With Quote
The Following 3 Users Say Thank You to Mobhack For This Useful Post:
  #3  
Old October 15th, 2021, 03:41 PM

Paulus_PAK Paulus_PAK is offline
Private
 
Join Date: Oct 2013
Location: Warsaw
Posts: 35
Thanks: 26
Thanked 10 Times in 9 Posts
Paulus_PAK is on a distinguished road
Default Re: Detection of IEDs

Thank you very much! But does it imply that IEDs are detectable by engineers?
__________________
Pawel
A wargamer from Poland
Reply With Quote
  #4  
Old October 15th, 2021, 03:48 PM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Detection of IEDs

Anyone can detect demolitions, but engineers are better at it and stationary troops can detect better as they check around thier location. Just like mines.

They are just fancy mines after all.

But being bigger, then you can snipe them with a sniper class with a proper sniper rifle (not a marksman with an AK, I think)

There is no difference between an EOD team and anyt other engineer class (they just tend to be size 0 and 4 or less men, so slower to clear mines with, but less spottable by defenders if they move slowly)
Reply With Quote
The Following 3 Users Say Thank You to Mobhack For This Useful Post:
  #5  
Old October 15th, 2021, 05:09 PM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
Mobhack is on a distinguished road
Default Re: Detection of IEDs

And an EOD team at size 0 is less likely (a very little!) to trip a mine if it enters a mine hex, and being smaller also helps not to trip a mine/demolition as well - a section of 12 men is a fraction more likely to set one off as it is both size 1 and lots of men troming the ground.

An engineer type element (vehicle or foot) is less likely to detonate a mine than a non engineer unit class. Slightly less, so its not a free pass to go helter-skelter in the minefield!.

But the main thing with mines is speed - charge a unit down a road at its full 6 hexes and it is much more likely for the mine/demolition it tramples over to go kaboom. Vehicles are more likely to set them off, and fast moving vehicles even more so. So slow down to 1-2 hexes total movement if you think you are in a mined area, and stay halted as well, as stationary units are far more likely to spot mines/demolitions if they get a chance to look around rather than keeping moving.

Regular foot troops will clear mines, engineers do it better of course as they are trained for it. Troops in the smae hex (rather than facing the mine or demo hex) do it faster, if you are prepared to take the chance on moving into the mined/demlitioned hex tripping the nasties. If you do decide to enter the mined hex then wait a turn and then move the 1 hex, so you are not considered to be moving fast.

BTW - helicopters can spot mines and demolition charges as well, if low and slow. Only worth trying if the enemy permits you to bimble around low and slow of coourse.
Reply With Quote
The Following 5 Users Say Thank You to Mobhack For This Useful Post:
  #6  
Old October 16th, 2021, 11:33 AM

Paulus_PAK Paulus_PAK is offline
Private
 
Join Date: Oct 2013
Location: Warsaw
Posts: 35
Thanks: 26
Thanked 10 Times in 9 Posts
Paulus_PAK is on a distinguished road
Default Re: Detection of IEDs

Again thank you very much! You've made the issue crystal clear!
__________________
Pawel
A wargamer from Poland
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:05 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.