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March 29th, 2021, 03:17 PM
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Shrapnel Fanatic
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winSPWW2 version 9.0 - 14.0 Consolidation patch (2021)
We thought it worthwhile now to remind everyone before the 2021 update is released..........
Last edited by DRG; April 8th, 2021 at 08:30 AM..
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April 1st, 2021, 05:04 PM
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Shrapnel Fanatic
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Re: winSPWW2 version 9.0 - 14.0 Consolidation patch
WinSPWW2 version 9.0 - 14.0 Consolidation patch 2021
( the 2021 patch updates any version of winSPWW2 ver 9.0 and up to Version 14.0 )
9 New Scenarios
86 Revised/Updated Scenarios
7 New or updated Campaigns
9 Revised Campaigns due to OOB changes
1 New map
261 New or Revised OOB Photos
36 Updated OOB files
46 New or Updated Graphic SHP files
504 New or Revised vehicle/aircraft Icons
353 New or Revised Encyclopaedia/Help Text file
3 New or Revised sound files
1/ For scenario design and editing there is one improvement and one addition
- When editing weapons data in the game editor for any of the four weapons a unit uses, the weapon number of the current weapon now appears when you click on the weapon button. Anyone who has tried to edit weapons data in a scenario in the past will know how much simpler this makes the whole process as in the past the only way to know what weapon # was used was to check the unit in MOBHack and it slowed or discouraged that kind of editing which was normally used to adjust the ammo count. The entire process is much simpler now.
- The Sound used by the weapon is now the final item shown. It would be rare to use it but it is now available and the existing sound # will show when you get to it. You will need to have knowledge of the existing sounds in the game however.
2/ Assault boats would sometimes show as burning wrecks. This has been corrected. They will be removed from the game map when destroyed as was SOP in the past.
3/ The unit name is now reported in the casualty message - this is handy to know which unit actually got hit in collateral damage situations
4/ Armoured cars that were capable of carrying passengers inside will now protect passengers in the same was an APC does. Previously the code considered them to be outside on the hull.
5/ There is now a 250 limit on changing the height and density of a Hex but they still cannot exceed the normal limits already in the game.
6/ Some changes to Engineering units
Engineering infantry now have a slightly reduced chance of inadvertently setting off a mine when entering a mined hex
- The text for mine clearance (second number) has been changed to "(X remaining)"
- Defending engineer infantry will now only clear mines, barbed wire and dragons teeth if they physically enter the hex containing them in order to allow defending engineers to sit just behind the defences without clearing their own defences. It has been a small annoyance for years that if you placed your own engineers just behind your defences they would start clearing them. They still can while defending but now Engineers must enter a mined / Barbed wire/ dragons teeth hex to dismantle their own defences. In the defence ( only ), they can no longer do that from one hex away.
7/ Aircraft occasionally would enter the map, make their attack run then do an instant 180 and leave the way they arrived. This has been corrected
8/ Passengers will now report "CARRIED BY: "..... normally this is obvious. They are in the vehicle carrying them but occasionally legacy scenarios would have ghost / doppelganger units and this allows those of us that fix these things the ability to know where they are supposed to be and when put into the transport that is already carrying their twins, cease being a ghost unit.
9/ Occasionally on very small maps the game would place V hexes on grey border hexes that neither side could take. This has been corrected
10/ Pressing K was reported in the Help file as a way to turn ID tags on and off quickly. This function did not work but now does. It's very useful for someone who may not like to play with ID tags on all the time but finds it useful for finding stray units. Now pressing K will turn on the ID tags when they are off and off when they are on when the game is being played. K does not work during deployment.
11/ The name of unit that has suffered casualties has been added to the message that appears on the bottom of the screen. It will now read...." Infantry Group - Suffers X casualties (Y)" with X being the number taken now and Y being the accumulated total.
12/ The mission types were being reported incorrectly in winSPWW2 Scenhack Sort / SQL. This has been corrected
13/ Some new flags have been added to customise scenarios ( Extended game version only) - Entering 17 will give you the flag of WW2 era Iraq (now used in scenario 34)
- Entering 25 will give you the flag of WW2 era Iran
- Entering 97 will get you the flag of Denmark
- Entering 98 will get you the flag of Estonia
- Entering 99 will get you the flag of Lithuania
Last edited by DRG; April 12th, 2021 at 05:40 AM..
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April 8th, 2021, 05:59 PM
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Re: winSPWW2 version 9.0 - 14.0 Consolidation patch (2021)
I am happy there is a update!! I was disappointed when I read last year might be the last. I hope the amount of research stays the same. I would say this is one of my favorite war games. I really want to get into working on this game and creating content. Working on computers is tough for me as I design board game. I worked a small bit on the side for DVG. This is the ultimate war board games. I am so happy there is a patch for 2021!!
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April 11th, 2021, 08:00 AM
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Shrapnel Fanatic
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Re: winSPWW2 version 9.0 - 14.0 Consolidation patch (2021)
The 2021 Icon revision and addition list(s). I know that the way this is laid out can be confusing but the important bits are the name of the unit and the number to the left of the name of the unit.
For example
264 British Blenheim
266 FINN Blenheim
or
// 2864 Heinkel He 70 German
// 2865 Heinkel He 70 Nat Spain
264, 266, 2864 and 2865 are the Icon numbers used for the units in the OOB's
This year rather than fill up four or five posts with the list I have attached one file for anyone interested as there are restrictions on how big a post can be and you don't find out if you are over until you try to post it which make posting these tedious along with the formatting I use and the forum uses are different
Also the end of the list says 364 occurrence(s) has been found but that is only for the ones individually marked winSPWW2 v14. There are three files that only appears at the start which is why the number of Icons I posted in the second post of this thread differ from that total
Last edited by DRG; April 11th, 2021 at 09:33 AM..
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April 12th, 2021, 05:40 AM
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Shrapnel Fanatic
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Re: winSPWW2 version 9.0 - 14.0 Consolidation patch (2021)
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April 20th, 2021, 09:12 PM
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Sergeant
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Re: winSPWW2 version 9.0 - 14.0 Consolidation patch (2021)
How does #8 work?
Passengers will now report "CARRIED BY: "..... normally this is obvious. They are in the vehicle carrying them but occasionally legacy scenarios would have ghost / doppelganger units and this allows those of us that fix these things the ability to know where they are supposed to be and when put into the transport that is already carrying their twins, cease being a ghost unit.
Is this for scenario design? I don't see it when playing LC.
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April 20th, 2021, 10:07 PM
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National Security Advisor
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Re: winSPWW2 version 9.0 - 14.0 Consolidation patch (2021)
see the exact same question in the SPMBT thread:
http://forum.shrapnelgames.com/showthread.php?t=52669
TL;DR - for scenario desiners only, most end users wont see it.
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April 20th, 2021, 10:26 PM
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Shrapnel Fanatic
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Re: winSPWW2 version 9.0 - 14.0 Consolidation patch (2021)
and I will repeat it here. What are the odds two people playing two different games would ask the same question on the same day a week after the update was released?
Quote:
Originally Posted by DRG
......That is not something you would see in a normal game or even a normal scenario. That is only seen in the situation I described where a unit is reported being carried but is sitting on the map somewhere. Inevitably it turns out the "twin" is also in the carrying unit and loading the doppelganger into that transport rejoins them properly. Otherwise, every transport has to be searched for the twin. It's quite rare really but when it happens in a high unit count scenario finding the transport is a PITA. We mentioned its addition only in case someone happened to stumble onto a leg unit in an older scenario, in the open but reporting being carried by a vehicle. It will report...
"CARRIED BY: then the Formation Letter, Unit ID and unit name
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April 22nd, 2021, 02:31 PM
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BANNED USER
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Re: winSPWW2 version 9.0 - 14.0 Consolidation patch (2021)
Nice work!
One question the Games Option window, the wording for the different features under Utilities is all shifted to the right of the window box vs centered.
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April 22nd, 2021, 02:56 PM
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Shrapnel Fanatic
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Re: winSPWW2 version 9.0 - 14.0 Consolidation patch (2021)
It was designed that way from the beginning to suit the background photo used.There was a different one to start with (an M3 Stuart in N.Africa)and it suited a right shift of the text. The Avenger photo was chosen as it allowed me to utilize the right shift rather than change the code.
MBT is centered as that worked best with the photo used
Last edited by DRG; April 22nd, 2021 at 03:11 PM..
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