|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
November 21st, 2016, 07:38 AM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
|
|
Video recording question
Can you guys please tell me your opinion about the video quality of this recording? It's the best I can do right now as FRAPS still refuses to work for me.
I know it is not perfect, especially the text, but, is it watchable/readable for you?
Please don't mind my actual gameplay, I wasn't trying to win, just testing the game.
https://youtu.be/-Yw1Hf8m2Lc
__________________
That's it, keep dancing on the minefield!
|
November 21st, 2016, 10:39 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
|
|
Re: Video recording question
Well the first thing I noticed is you are running fullscreen at some resolution other than desktop which "fuzzys" the game graphics and makes it look 2 decades old but the game sounds come through OK.
Don
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
November 21st, 2016, 11:23 AM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: Video recording question
Also, the Move Radius is on, which results in an annoying greying-out of most of the map each time a unit is selected. Move radius on is really only useful as "training mode" for beginners, IMHO as experienced users will soon get used to how much their units can move. (I think I turned that "feature" off after 10 minutes playing the original SP1 back in the 90s, and its stayed firmly off since !). It leaves most of the map greyed out in shadows, and really doesn't look that good overall, IMHO.
You may also want to turn the hex grid off for at least part of the demo, so it looks more like a map than a hex grid. I think hex grid off makes it look more "1/300 tabletop wargame" rather then the SPI paper hex counters type game. When playing, I usually only flick the hex grid on if I need a detailed view, then back off again. others I suppose, totally prefer the hex look.
Units were also really moving incredibly fast across the map - I would suggest turning the unit move delay up a bit (I use 100 milliseconds on my machine), so they appear to properly "move" hex to hex across the map rather than almost instantaneously "flick" straight to the destination, but that's me.. maybe some folk like that effect?.
|
The Following User Says Thank You to Mobhack For This Useful Post:
|
|
November 21st, 2016, 11:36 AM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
|
|
Re: Video recording question
Thanks guys. I will try some changes later.
__________________
That's it, keep dancing on the minefield!
|
November 21st, 2016, 03:45 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
|
|
Re: Video recording question
Quote:
Originally Posted by Mobhack
Also, the Move Radius is on, which results in an annoying greying-out of most of the map each time a unit is selected. Move radius on is really only useful as "training mode" for beginners, IMHO as experienced users will soon get used to how much their units can move. (I think I turned that "feature" off after 10 minutes playing the original SP1 back in the 90s, and its stayed firmly off since !). It leaves most of the map greyed out in shadows, and really doesn't look that good overall, IMHO.
You may also want to turn the hex grid off for at least part of the demo, so it looks more like a map than a hex grid. I think hex grid off makes it look more "1/300 tabletop wargame" rather then the SPI paper hex counters type game. When playing, I usually only flick the hex grid on if I need a detailed view, then back off again. others I suppose, totally prefer the hex look.
Units were also really moving incredibly fast across the map - I would suggest turning the unit move delay up a bit (I use 100 milliseconds on my machine), so they appear to properly "move" hex to hex across the map rather than almost instantaneously "flick" straight to the destination, but that's me.. maybe some folk like that effect?.
|
This is the reason there are " Preferences".......... I have always played with move radius on and the hex grid. The game doesn't feel right to me when I try playing them off. I didn't play table top ( much....a little bit ) I "grew up " on Avalon Hill board games...they all have hex grids...it feels more familiar to me and that's the way I like these set up as well
Don
|
November 21st, 2016, 04:20 PM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
|
|
Re: Video recording question
Whenever I play without hex/grids/whatever depending on the turn based game, I always end up miss-clicking. Always. In this game in particular since I play with hex and not meters for distance, it's even worse when trying to quickly figure out distances on the map.
As for move radius. I don't feel comfortable playing without it as I feel like I am wasting time, looking at the movements left etc. Don't get me wrong, I have played wargames without move radius before, for example I used to play a lot of Red Lightning back in the late 80s, but that doesn't mean I don't prefer the faster pace (for me) of having the movement radius showing all the time.
Q: If I try to use "use desktop resolution", how high or low can it go?
__________________
That's it, keep dancing on the minefield!
|
November 21st, 2016, 04:27 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
|
|
Re: Video recording question
It will go to whatever your desktop Res is set to. Mine runs 1920x1080
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
November 21st, 2016, 05:08 PM
|
|
National Security Advisor
|
|
Join Date: Mar 2005
Location: Dundee
Posts: 5,957
Thanks: 465
Thanked 1,899 Times in 1,237 Posts
|
|
Re: Video recording question
And for those who think the text is too small at 1920x1080 mode, they can set the computer to say 1600x900 or some such smaller resolution (choosing one that does not squash the dimensions) before launching the game. Game then uses the smaller windows desktop setting the end user has switched to, text should be more readable at the cost of some map size.
That is why it is called desktop resolution - as it uses whatever resolution the end user has set his machine's windows desktop to be.
|
The Following User Says Thank You to Mobhack For This Useful Post:
|
|
November 22nd, 2016, 09:34 PM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
|
|
Re: Video recording question
https://www.youtube.com/watch?v=j6EAhD0ovac
Another recording. Started with hexes off, then turned them on. Played at desktop resolution full screen dx (1080p). I changed the movement delay too. To 70 or 80, I don't remember what. I did try 100 (not recorded) but I found the movement a bit....not to my liking. Will see...
I don't know if I can do anything to improve the video quality, probably not, but I believe it is good enough to use it in future Let's Play videos.
__________________
That's it, keep dancing on the minefield!
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|