.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old December 9th, 2011, 02:48 PM

hawk66 hawk66 is offline
Corporal
 
Join Date: Jan 2008
Location: Germany
Posts: 50
Thanks: 7
Thanked 2 Times in 2 Posts
hawk66 is on a distinguished road
Default Setting formation to AI control

Sometimes - if a formation has to travel a long distance or if it is a very big scenario (I do not like micro-management), I like using setting formation-waypoints and putting it under AI control.

I do not fully understand what happens after there is no waypoint left. Does then the AI unit more or less 'defend' its current location or does it act as it would be completely under AI control - that is trying to achieve victory points?

Actually, I think I have seen both behaviors. I played a generated Air Cavalry(Vietnam era) scenario and it was quite funny that the AI loaded my troops into the helos and moved it to another place - although obviously it was not the intention, which I had in mind

Thx.
Reply With Quote
  #2  
Old December 9th, 2011, 04:12 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,603
Thanks: 4,042
Thanked 5,797 Times in 2,861 Posts
DRG will become famous soon enough
Default Re: Setting formation to AI control

Once you run out of way points the AI will try to deal with events based on the type of battle it is but it's also possible for it to become "confused"

Generally though, if you have the unit under AI control with way points it will continue doing what it would have done after the waypoints run out as if it had got there it's own way so if you end up near V hexes that are free after the waypoints run out and it's advancing it should try to take them.

I assume then you've read the waypoints tutorial in the game guide?


Don
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #3  
Old December 10th, 2011, 04:22 AM

hawk66 hawk66 is offline
Corporal
 
Join Date: Jan 2008
Location: Germany
Posts: 50
Thanks: 7
Thanked 2 Times in 2 Posts
hawk66 is on a distinguished road
Default Re: Setting formation to AI control

Yup, I've read that tutorial.

If I not missed that feature in the doc: Is there any chance that you might add the possibility to switch on the way points in the main map so that there is no need to go to the formation HQ screen?
Reply With Quote
  #4  
Old December 10th, 2011, 07:37 AM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: Setting formation to AI control

I don,t use way points in any battle , never have, never will.
works well so far
Reply With Quote
  #5  
Old December 10th, 2011, 07:54 AM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: Setting formation to AI control

Here's a hint,

If you are into large forces,just buy the CD,
Then you can organize your forces in formations and attack by using the 5 key, and stop being so cheap.
Reply With Quote
  #6  
Old December 10th, 2011, 07:59 AM

hawk66 hawk66 is offline
Corporal
 
Join Date: Jan 2008
Location: Germany
Posts: 50
Thanks: 7
Thanked 2 Times in 2 Posts
hawk66 is on a distinguished road
Default Re: Setting formation to AI control

Quote:
Originally Posted by gila View Post
Here's a hint,

If you are into large forces,just buy the CD,
Then you can organize your forces in formations and attack by using the 5 key, and stop being so cheap.
Oh, have bought the full version but was not aware of that feature '5 key'. Will have a look, thx.
Reply With Quote
  #7  
Old December 10th, 2011, 08:16 AM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: Setting formation to AI control

Check it out,you will see all formations highighted and the company commanders.
Thats what you payed for,and makes huge difference in game play
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:12 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.