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February 19th, 2011, 03:47 PM
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Sergeant
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Join Date: Sep 2010
Location: Burbank, CA
Posts: 317
Thanks: 1
Thanked 5 Times in 3 Posts
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Question about Bless bonuses...
When you bless a sacred unit, are their blessing bonuses based on the magic levels you choose during pretender creation, or are they effected by magic boosts/empowerment?
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February 19th, 2011, 03:50 PM
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Second Lieutenant
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Join Date: Apr 2008
Posts: 533
Thanks: 2
Thanked 18 Times in 14 Posts
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Re: Question about Bless bonuses...
Only from creation, but your pretender can die and lose magic levels and it won't affect the bless
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February 19th, 2011, 03:56 PM
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BANNED USER
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Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
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Re: Question about Bless bonuses...
An answer to most of the obvious questions about the game (including the question in the OP) can be found in the FAQ.
Dominions 3 FAQ thread - http://forum.shrapnelgames.com/showthread.php?t=33869
The Wiki is also a good source of answers, and is slowly expanding due to the efforts of the few dedicated soles who work on it. (the answer to the original question can be found in the Wiki as well)
Dominions 3 Wiki - http://dom3.servegame.com/wiki/Main_Page
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February 19th, 2011, 05:17 PM
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Sergeant
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Join Date: Sep 2010
Location: Burbank, CA
Posts: 317
Thanks: 1
Thanked 5 Times in 3 Posts
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Re: Question about Bless bonuses...
Quote:
Originally Posted by Calahan
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I recently lost what should have been a very easy battle thanks to the Wiki... there is an alarming amount of units with zero protection (according to the Wiki page) that actually have quite a bit of protection. Because of this, I prefer to get answers from people.
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The Following User Says Thank You to earwicker7 For This Useful Post:
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February 19th, 2011, 05:20 PM
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Second Lieutenant
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Join Date: Apr 2008
Posts: 533
Thanks: 2
Thanked 18 Times in 14 Posts
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Re: Question about Bless bonuses...
It lists their base protection and then their equipment, but doesn't add the protection from the equipment. I guess there can be differences due to mods, too, but I'm guessing that's what you're talking about. It isn't an inaccuracy, though.
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February 19th, 2011, 05:30 PM
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Sergeant
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Join Date: Sep 2010
Location: Burbank, CA
Posts: 317
Thanks: 1
Thanked 5 Times in 3 Posts
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Re: Question about Bless bonuses...
Quote:
Originally Posted by iRFNA
It lists their base protection and then their equipment, but doesn't add the protection from the equipment. I guess there can be differences due to mods, too, but I'm guessing that's what you're talking about. It isn't an inaccuracy, though.
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That may be it... there should probably be something on the index, in bright red letters, letting people know this. I went in spamming spells that would have wiped out units with zero protection, and they just bounced off of them .
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February 19th, 2011, 05:50 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Question about Bless bonuses...
I understand why it is that way, but it is terribly misleading. If you know the game well, you'll see that the stats are wrong and figure out why, but if you're new you probably won't even think about it.
Some kind of warning would be nice. Or changing the label to "natural protection"? Better yet, show the actual protection. I know the data is autogenerated, but could the final number be calculated? We know the formula and the data's right there...
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February 19th, 2011, 05:54 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Question about Bless bonuses...
A Poor Craftsman Blames His Tools…
There is a reason for having the base protection on the wiki. First, the data is easier to get. Want to change it, ask LCH for a copy of his database and do it your self. Second, sometimes you want to know the base prot of a unit, not base prot + armor.
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February 19th, 2011, 06:00 PM
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Second Lieutenant
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Join Date: Apr 2008
Posts: 533
Thanks: 2
Thanked 18 Times in 14 Posts
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Re: Question about Bless bonuses...
Take this screwdriver and hammer in those nails!.. Or "stupid cornballing piece of ****!"
I'm glad it shows the base prot, but I do wish there was even a link to the various generic armors so I don't have to look it up in-game or in the dom3db. I'm just used to looking everything up in-game at this point, especially with the myriad CBM changes.
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February 19th, 2011, 07:21 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Question about Bless bonuses...
Yeah, that's a useful solution. Rather than suggest a fairly minor tweak to the existing tool, I should get the base data, duplicate all the work that went into setting up the wiki and put up a competing one?
It may not even be possible with the current data dump. I'd thought the wiki included stats for the armors. If that data isn't available, then it can't be done. In which case the best solution might just to change the label. Do you think I should duplicate the whole project to do that?
Not that I really care. I also usually just look things up in-game. And when I do go to the wiki, I know it's actually showing base protection. I only commented since I've seen several, probably fairly new, people post that they'd been confused by this.
As for wanting the base protection, obviously the best choice would be to show both, if that was possibly/easy.
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