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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old November 11th, 2010, 08:08 PM

Toni_Bubu Toni_Bubu is offline
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World Lands of Lore: Handdrawn Map, done (sorta)

After a prolonged absence from Dominions I am finally getting back into the game. While playing my first game in ages I remembered that I had started making a map a while back and decided to go ahead and finish it (cause that's what you do when you're supposed to be working on your master thesis ).

I've wanted to do a scenario but kinda screwed up the balance of land vs sea (136/27) and the size of the land masses and couldn't make it work, so i opted to go for cheesy province names and flavor. What you see is what you get, so desert areas tend to have hot scales, swamps countain, uhm, swamps, et cetera. The map's not quite finished yet but should be in a week or two. I have attached a thumbnail cause I'm just too pleased with myself


Edit: i think i figured out most of what i need so the Map should be done within a week, but one problem persists: i put some large armies in certain provinces but they keep starving. How can i prevent that? Thanks for the help!

Cheers,

Toni


EDIT: The map is done. Yay!! Get it here: http://www.mediafire.com/?8764jaz24vabek5 Three different versions. See Post #7 in this thread.
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Last edited by Toni_Bubu; November 15th, 2010 at 03:53 PM.. Reason: Resloved Problems, New problems
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  #2  
Old November 13th, 2010, 06:55 PM
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Hoplosternum Hoplosternum is offline
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Default Re: Lands of Lore: Map in the making

You simply need to add supply to the provinces to stop them starving.

There are st least four ways.

1) If you have actually assigned forces to areas you can assign some leaders too and give them items which provide supply with the #additem command. Like so:

#land 120
#commander "Ivy King"
#additem "Endless Bag of Wine"

2) Assign (enough) nature mages to the province to give the extra supply as each nature point gives some extra supply.

3) Add magic sites with the #knownfeature command that add supply to the province.

4) You can set the size of the population (and therefore it's basic supply value) by map commands too. With the #population command.

Unless you are adding huge armies though simply making sure you are not adding them to very low population provinces should be enough (i.e. don't place your big armies in swamp, desert and mountain provinces which often have populations well below 5000, or even below a thousand at times).
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Old November 14th, 2010, 06:06 AM

LDiCesare LDiCesare is offline
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Default Re: Lands of Lore: Map in the making

Deserts have little food while farmlands have a lot. So if you field many troops in deserts, they're going to starve. At map-mapping stage, this means you probably want to put a few non desert provinces in the desert (Nile valley kind) so if any player starts there they don't starve immediately.
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Old November 14th, 2010, 11:11 AM

Toni_Bubu Toni_Bubu is offline
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Default Re: Lands of Lore: Map in the making

Thanks very much, giving commanders the appropriate item worked wonderfully. Two more questions though:

I planned to add hot scales to some of the desert provinces by adding magic sites that create heat. Do I have to use the #knownfeature command or will they increase the heat scale even if they are just #feature (thus, players will have to find them and they're not visible straight away)?

Also, if I use the #clearmagic command and give a commander something like #mag_astral 3, #mag_water 2, somehow they just get astral 3 but no water 2. What gives?

Thanks for the help, appreciate it!
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  #5  
Old November 15th, 2010, 08:27 AM

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Default Re: Lands of Lore: Map in the making

They increase the heat scale even if they are just #feature.
All negative side effects also happen even if the site is unknown.

I don't know why you don't get the water magic on the commanders...
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  #6  
Old November 15th, 2010, 09:16 AM
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Default Re: Lands of Lore: Map in the making

Quote:
Originally Posted by Toni_Bubu View Post
Also, if I use the #clearmagic command and give a commander something like #mag_astral 3, #mag_water 2, somehow they just get astral 3 but no water 2. What gives?

Thanks for the help, appreciate it!
Some units have maluses to magical abilities (for instance, mermages have penalties to water magic when on land.) If you post a stretch of your code, we could look at it and perhaps see what's wrong.
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  #7  
Old November 15th, 2010, 01:57 PM

Toni_Bubu Toni_Bubu is offline
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Default Re: Lands of Lore: Handdrawn Map, done (sorta)

Well, looks like I've finally figured everthing out thanks everybody. The map is now ready, I'd appreciate any comments! Lands of lore contains 163 provinces (136/27) with lots of cheesy province names, overpowered indies in some locations and anything I could remember from the favourite games I played as well as many crappy books I've read.

Three versions of the map are included: one with a whole lot of imbalanced special sites and indies, one without any of that, and a scenario map for the following EA nations: Abysia, Kailasa, T'ien Ch'i, Ulm, Niefelheim, Marverni, Tir na n'Og, Atlantis and Oceania.

Starts for all three maps are fixed for a maximum of nine nations (couldn't figure out how to put in more starting provinces without crippling a nation), scenario nations start where I think is geographically most appropriate. Here's the link (MediaFire):

http://www.mediafire.com/?8764jaz24vabek5

Have fun, and please post if you have any suggestions!

Cheers,

Toni
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  #8  
Old December 11th, 2010, 05:21 AM

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Default Re: Lands of Lore: Handdrawn Map, done (sorta)

Great map and scenario
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  #9  
Old December 12th, 2010, 12:46 PM
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Default Re: Lands of Lore: Handdrawn Map, done (sorta)

Yes. Great map + great scenario, I'm having lots of fun with it
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  #10  
Old December 21st, 2010, 11:36 AM
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Default Re: Lands of Lore: Handdrawn Map, done (sorta)

btw, P 125 should be ocean, currently it's actually a land province.
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