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  #1  
Old April 10th, 2010, 11:55 PM

pyg pyg is offline
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Default Carne Adovada

Quote:
Here is a large combined all age mod of stuff I like playing with. I made some minor changes to some of the mods including removing the Holy rituals from Mytheology and disabling some of the crazy sites in the Magic Site mod as per Lunar Sea. This mod is not compatible with any other mods. Disable all other mods when using this.

CBM 1.6 - quantum_mechanic
Endgame Diversity - Llamabeast
FW Thugs - zlefin
Holy War: Divine - Burnsaber
Holy War: Priests and Sacreds - Burnsaber
CPCS - Burnsaber
Mytheology - Psientist
Magic Sites - Endoperez
Standards and Streamers - Zepath/Llamabeast (only the _sns.zip version)

25513 lines (sns version) Contains:
Nations: 3
Monsters: 245
Magic Sites: 172
Weapons: 86
Armor: 35
Spells: 130
Sprites: 394

Minor update to CPCS 0.9.
Moved to here.

Last edited by pyg; May 5th, 2010 at 12:25 PM..
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  #2  
Old April 11th, 2010, 06:59 AM
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Burnsaber Burnsaber is offline
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Default Re: Carne Adovada

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Originally Posted by pyg View Post
I intend to host a *flexible teams* game in the distant future using this mod
I advise you to wait until I get up to updating HW. The holy site distribution is working on overgear. Also, the CPCS 0.9 update will trim down some spellslot usage, probably - 3-4 spellslots
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  #3  
Old April 11th, 2010, 08:38 AM
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Default Re: Carne Adovada

Can you add in the "more magic sites" mod ?
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Old April 11th, 2010, 11:03 AM

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Default Re: Carne Adovada

Clicking siege trebuchet in the spell list causes a badsplnr crash.
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  #5  
Old April 11th, 2010, 11:22 AM

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Default Re: Carne Adovada

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Originally Posted by Radio_Star View Post
Clicking siege trebuchet in the spell list causes a badsplnr crash.
Yes, it currently exceeds the known spell limit but you have to cast one of the ~3 to crash. The likely culprits will probably be from Mytheology. I will find some to spells to remove and release an update latter today.
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  #6  
Old April 11th, 2010, 11:38 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Carne Adovada

I like playing with Worthy Heroes and Epic Heroes. I know that WH is in CBM but maybe add the other.

And I second the motion for inclusion of Magic Sites.

Is Streamers and Standards in there someplace? There shouldnt be any conflict problems there.
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  #7  
Old April 11th, 2010, 12:40 PM

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Default Re: Carne Adovada

Updated, Siege Trebuchet should work now.

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Originally Posted by Gandalf Parker View Post
I like playing with Worthy Heroes and Epic Heroes. I know that WH is in CBM but maybe add the other.

And I second the motion for inclusion of Magic Sites.

Is Streamers and Standards in there someplace? There shouldnt be any conflict problems there.
I added Magic Sites. I don't play with Epic Heroes and will take a look.
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  #8  
Old April 11th, 2010, 12:58 PM
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Default Re: Carne Adovada

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Originally Posted by pyg View Post
Updated, Siege Trebuchet should work now.

Quote:
Originally Posted by Gandalf Parker View Post
I like playing with Worthy Heroes and Epic Heroes. I know that WH is in CBM but maybe add the other.

And I second the motion for inclusion of Magic Sites.

Is Streamers and Standards in there someplace? There shouldn't be any conflict problems there.
I added Magic Sites. I don't play with Epic Heroes and will take a look.
Note that there are some potentially imbalanced sites in there, as Endo never got a lot of playtest feedback before he disappeared (although they're mostly unique, so overall impact is lessened.) Also, did you by chance use the version I posted with a few minor fixes, or the first post version? Since Endoperez isn't here to edit his first post, it's easy to miss.

If you're interested, the fix version is in this post:

http://forum.shrapnelgames.com/showp...&postcount=116
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Brainless Soulless - a fix for Life after Death/Ankh "exploit", Bogarus Scout Fix
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  #9  
Old April 11th, 2010, 01:10 PM

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Default Re: Carne Adovada

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Originally Posted by Stavis_L View Post

...snip...

Note that there are some potentially imbalanced sites in there, as Endo never got a lot of playtest feedback before he disappeared (although they're mostly unique, so overall impact is lessened.) Also, did you by chance use the version I posted with a few minor fixes, or the first post version? Since Endoperez isn't here to edit his first post, it's easy to miss.

If you're interested, the fix version is in this post:

http://forum.shrapnelgames.com/showp...&postcount=116
Yes, this is the reason the mod was not included at the start. I will incorporate your changes in the next version. I didn't see any changes that addressed some of the balance issues with Meister Miagi's autocast Darkness recruitables. Burnsaber made some changes for the Lunar Sea mod that I included. Mytheology worries me on the same level.

Last edited by pyg; April 11th, 2010 at 01:22 PM..
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  #10  
Old April 11th, 2010, 04:50 PM
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Default Re: Carne Adovada

A couple of the most glaring dodginesses in mytheology were removed in Unsanity, if that helps.
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