|
|
|
|
|
March 14th, 2010, 01:14 AM
|
BANNED USER
|
|
Join Date: Dec 2009
Posts: 118
Thanks: 1
Thanked 7 Times in 7 Posts
|
|
Fourth-age: Still making noise, dammit!
Fourth-age has just gotten a Procedural Content Generation boost!
I've ported the venerable C++ libnoise library to Python. This is pure Python, but I mainly just want the module logic in Python to make using it from Fourth age more 'Pythonic'. There does exist a Perlin noise generator implemented in Python's C API, so I hope to shortly adopt this and use it instead of a pure Python implementation.
Notice that's no ordinary Perlin noise. libnoise (and now noiselib) works by taking base noise generators, and wrapping the generators in functions which modify the output. Each module taking a set of noise sources acts as another noise source which can in turn be passed to another module. Through this sort of composition complex noise-scapes can be made. The one in the screen shot produces wide-scale terrain with mountain ridges and rolling lowlands. Noise is fractal, so if you zoom in and amplify noise in some small sector then you get noise which resembles that which you zoomed in on (of course, the noise function is not infinite resolution, so you need a high resolution array of noise to do this satisfactorily).
So that's just a little of what Fourth age development has been up to recently. We soon hope to begin moving into more concrete game programming (and not just low level libraries like this).
For the curious, that's an 11 octave, 0.5 persistance ridged-multifractal generator along with a so-called 'billow noise' generator at 8 octaves and 0.75 persistance and scaled to 0.125 and biased by -0.75 then blended to the ridged multifractal generator using that generator itself as the control value for the blend lerp (the ridged multifractal is the '1' end of the lerp scale). That way the ridges stay sharp and as the height drops the rolling effect of the billow noise become more pronounced.
Last edited by Ink; March 14th, 2010 at 01:41 AM..
|
March 14th, 2010, 04:32 AM
|
|
Major
|
|
Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
|
|
Re: Fourth-age: Still making noise, dammit!
And what is fourth age?
__________________
Voice of ***** and her spicy crew!
|
March 14th, 2010, 04:43 AM
|
|
Major General
|
|
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
|
|
Re: Fourth-age: Still making noise, dammit!
The Dom3 roguelike spinoff, I think.
|
The Following User Says Thank You to Gregstrom For This Useful Post:
|
|
March 16th, 2010, 06:12 PM
|
|
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: Fourth-age: Still making noise, dammit!
Wow... looks like the creator of this thread Ink was recently banned. Could it have been related to this topic?
__________________
There can be only one.
|
March 16th, 2010, 06:38 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Fourth-age: Still making noise, dammit!
Bring him back.
He is NOT my alt!
He will be good. Really.
|
March 16th, 2010, 07:42 PM
|
|
Major
|
|
Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
|
|
Re: Fourth-age: Still making noise, dammit!
Quote:
Originally Posted by NTJedi
Wow... looks like the creator of this thread Ink was recently banned. Could it have been related to this topic?
|
Hardly this topic, but I'm not surprised.
__________________
Voice of ***** and her spicy crew!
|
March 16th, 2010, 08:22 PM
|
|
Major General
|
|
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
|
|
Re: Fourth-age: Still making noise, dammit!
I heard it had something to do with the IRC crowd.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
|
March 16th, 2010, 09:27 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Fourth-age: Still making noise, dammit!
Really? I thought he was rather mercenary to their favorite topics.
Maybe he was my alt.
|
March 17th, 2010, 06:55 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Fourth-age: Still making noise, dammit!
Quote:
Originally Posted by NTJedi
Wow... looks like the creator of this thread Ink was recently banned. Could it have been related to this topic?
|
No. He was the sockpuppet of a user banned for piracy. That's all there is to it.
|
March 17th, 2010, 09:06 AM
|
|
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: Fourth-age: Still making noise, dammit!
I hope that this "Dominions Fourth Age" roguelike spinoff project still comes to a conclusion regardless and we'll be able to see that the effort invested into it pays off. It looks quite promising, could have a lot of potential.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|