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January 29th, 2010, 04:12 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Hourglass
Ok, a hopefully very different game with only a slight modification.
You may only spend a fixed amount of 10 minutes for each of the first 20 turns and 20 minutes for each turn the rest of the game. This includes all time spend on diplomacy, testing, deciding, playing and whatever you do during the turn. If you do not use up the time of your turn it is lost you don't have extra time for the next. If you are a noob (have played less then 3 games) you get additional 5 minutes.
You have 2 hours to design your god.
You may also not play a nation you have already played and you are not allowed to play this nation in another game of any sort as long as you play here.
You may not conduct diplomacy with a nation you have not seen in game.
Get yourself a stopwatch, set it and when the timer rings send in the turn and stop sending any messages. Right, little break, to make sure you have read the rules and agree to follow them, you have to say Scythe somewhere in your sign up post.
There's no excuse like I just needed 30 secs to finish thats, or I was just talking about the game with my fellow player without doing actual diplomacy or I just accidentaly set up a SP which is very similar. Try to not make strategies for this game while driving to work or whatever, too. And you shall not use any means you have (like macros) to ease the micro for you.
Hosting interval: 52h flat (delays liberal).
Mods: CBM 1.6
Era: LA (R'lyeh and Ermor banned, for obvious reasons)
Settings: Standard
Players: 5 - 9
Map: Decided by majority vote
Anyone interested?
Last edited by Illuminated One; January 29th, 2010 at 04:59 PM..
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January 29th, 2010, 04:20 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Hourglass
Does reading your turn reports / watching battle replays / finding the provinces in which you found sites via remote spells count against your time for the turn? Because 10 minutes sounds absolutely stupid if it does.
How do you expect anyone to play endgame in 20 minutes? How do you expect anyone to actually use mages? Better hope you get a nation with thugs/SCs!
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January 29th, 2010, 04:59 PM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Hourglass
Well, I played games with about that timeframe for individual turns. And the thing is of course to prevent a ridiculous late game. Of course this doesn't produce the best turns but if everyone sticks to the rules it's completely fair.
Yeah, thugable nations are quite good here, I might as well ban Niefel/Gath if the players want it. Other than that take it or leave it.
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January 29th, 2010, 05:13 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Hourglass
Actually I'm sort of interested. I don't often have the time to put in a decent turn after turn 40 or so, and the idea of a game where everyone's under a tight time pressure sounds like a laugh.
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January 29th, 2010, 05:38 PM
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Sergeant
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Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
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Re: Hourglass
How would it be enforceable? You could require everyone to make a forum post when beginning to work on their turn, then another when about to submit it, but would there be any way of checking against the llamaserver logs to make sure people were honest?
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January 29th, 2010, 06:36 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Hourglass
The problem is, even if you could tell when the file was received (you can't on the llamaserver, you'd have to use gandalf's), people could still just lie about when they started doing the turn and you'd have no way of knowing. The only way I can think of that you could actually enforce this (and this would be completely stupid and not worth doing) would be to have the turn files going to one or more third party players, who the players have to ask to give them their turns. Then, the player has to do their turn within a certain amount of time after receiving the turn file from the administrator folks they have to send the turn back to the third party player, who then uploads the turn.
Doing so would be completely insane, so I don't recommend it. I highly doubt there is any valid means of enforcing this rule... so it's best not to try to. If this game is going to happen it's going to rely on the honor system.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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February 1st, 2010, 03:50 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Hourglass
Wot no more interest in this game?
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February 1st, 2010, 07:03 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Hourglass
At 10m/turn? It takes longer than that to go through my messages by year 2 if I'm in a war!
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February 2nd, 2010, 04:07 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Hourglass
...and? This game requires a different playstyle from the one you're used to. I was looking forward to the challenge, and there was even the possibility I'd learn something from it.
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February 2nd, 2010, 04:28 PM
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Major General
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Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
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Re: Hourglass
Quote:
Originally Posted by Gregstrom
...and? This game requires a different playstyle from the one you're used to. I was looking forward to the challenge, and there was even the possibility I'd learn something from it.
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Having to make decisions without knowing the state of the game is stupid. Speed chess works because you can process the board state instantly. The point of timing is to reduce the available time to plan moves, not make it impossible to know what's going on.
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