.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star & the Crescent- Save $9.00
winSPWW2- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 30th, 2001, 12:59 AM

Gorgo Gorgo is offline
Corporal
 
Join Date: Jul 2001
Location: Wiesbaden, Germany
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
Gorgo is on a distinguished road
Default 1.49: AI and minefields

Still the AI seems to be unable to cope with minefields. The Amonkrie are sending ship after ship into known minefields, they rarely attempt to sweep them.

I keep hoping for another patch.
Reply With Quote
  #2  
Old October 30th, 2001, 01:09 AM
Rollo's Avatar

Rollo Rollo is offline
Brigadier General
 
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
Rollo is on a distinguished road
Default Re: 1.49: AI and minefields

Maybe it is just their way of sweeping . Seriously, though, this might be intended by the race designer. As I have learned recently, it can be better for the AI to ignore minefields, there should be mine sweepers coming in soon.

Rollo
__________________
SE4
Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
Hack and Slash
Version 0.53e
Reply With Quote
  #3  
Old October 30th, 2001, 04:09 AM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: 1.49: AI and minefields

More than that, this is not controllable in the individual AI files. You have to set it in the .EMP files. The various empire options, including the combat setting to damage ships/bases until weapons are gone, ought to be settable in the text files.
Reply With Quote
  #4  
Old October 30th, 2001, 10:44 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: 1.49: AI and minefields

Maybe I'm imagining this, but I remember someone pointed out that if you tell your AI to avoid minefields that it obediently does so, even after it has minesweepers. Unfortunately, there is no flag for "Avoid minefields, unless you are a minesweeper." I believe that the better AIs will eventually build minesweepers and armored fleets capable of forcing their way through a mine field.
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:32 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.