|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
September 27th, 2009, 02:15 PM
|
Private
|
|
Join Date: Sep 2009
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Hi! I'm brand new on the forum, and first of all, I want to thx for this ( badly disguised expletive deleted )awesome game. Since I got it, I only play whit this.
I was thinking, what could make the gameplay more and more exciting.
What about medical units? They could decrease the amount of damage for the infantry units
There should be bridge building and mechanical repair by engenier units
Airunits could do some dogfight (they could be just like AA units)
and one importent thing... I wish there would be a feature, just like in Close Combat (to see all members of a unit, with names) It makes me happy to see that Private Ryen survived the whole war in onepiece
I guess most of my ideas were told you, but I hope you can think about it. It could be in the next patch, if you have that in mind.
Can I find here some enemys for teambattle (2on2)?
Last edited by DRG; September 27th, 2009 at 07:59 PM..
|
September 27th, 2009, 07:52 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
|
|
Re: some ideas
Congratulations, you're the first person on this forum to catch an infraction on his first post. DO NOT do it again.
"Medical" units in a game of this scale patch people up just enough to send them to the rear. Dead or alive "Casualties" are "Casualties". If an man is wounded seriously enough to generate a "casualty" report no medic is going to change that
Neither bridge building nor mechanical repair belong in a game of this scale and timespan as we have said more than a few times in the past
Air units cannot dogfight because the code is not set up to allow both enemy and friendly aircraft on the map at the same time in the same way only one aircraft is ever on the map at the same time and that is not going to change
The reason this game doesn't name individual soldiers like Close Combat is because it operates at the unit level NOT the individual soldier level. If you want that kind of game, play Close Combat
Don
|
September 28th, 2009, 02:41 AM
|
|
Corporal
|
|
Join Date: Jul 2008
Location: Russia, Saint-Petersburg
Posts: 76
Thanks: 6
Thanked 5 Times in 5 Posts
|
|
Re: some ideas
Quote:
Air units cannot dogfight because the code is not set up to allow both enemy and friendly aircraft on the map at the same time in the same way only one aircraft is ever on the map at the same time and that is not going to change
|
Probably it would be possible to make like counterbattery fire.
After flight enemy airunits, it is destroyed fighters, available in bombardment menu.
|
September 28th, 2009, 12:19 PM
|
|
First Lieutenant
|
|
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
|
|
Re: some ideas
That would create the need for a new class, something like "fighter" wich can dogfight, or else we would have light bombers doing this
__________________
I am not responsible for any damage your brains may suffer by reading the text above
|
September 28th, 2009, 01:43 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
|
|
Re: some ideas
Quote:
Originally Posted by iCaMpWiThAWP
That would create the need for a new class, something like "fighter" wich can dogfight, or else we would have light bombers doing this
|
True enough, fighter bombers loaded with ordinance do not dogfight so it would have to be restricted to aircraft with guns and cannon only under a certain size and it would also require an entire re-write of a large chunk of code for something neither Andy nor I have any interest in not only from a personal standpoint but also from a game design standpoint.
The existing game engine is already stretched far more than anyone thought possible 10 years ago and we have already had to deal with bugs that crop up because of it so anything we add from here on will have to be not only something very useful to the game but also something that does not impact a lot of other code and most importantly, something we think worthwhile.
This just doesn't qualify
Don
|
September 28th, 2009, 08:59 PM
|
|
First Lieutenant
|
|
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
|
|
Re: some ideas
What about something like a die roll wich gives the chance for A/C to be shot down?fighters circling around battle areas("on call") loaded with bombs would jettison ordnance and engage enemy fighters if in danger(p47 is a nice example for this role)
__________________
I am not responsible for any damage your brains may suffer by reading the text above
|
September 29th, 2009, 05:56 AM
|
|
Sergeant
|
|
Join Date: Jun 2005
Location: Ottawa Canada
Posts: 353
Thanks: 11
Thanked 2 Times in 2 Posts
|
|
Re: some ideas
Sorry but I can't see your average battalion commander ringing up the local airbase and saying "Give me 3 flights of fighter bombers and cover them with two flights of fighters".
More like the Battalion CO says to his air force liaison - "We need air support and it has to come through!!!" The liaison talks to his boss who then looks at his list of available AC and orders up two flights of FB and seeing that the ground pounders are desperate, reluctantly pulls a couple of fighters off CAP leaving a hole elsewhere and adds them to the strike force. The grunts never see the fighters, just the FBs rolling in.
If you want a realistic change to air support:
Outside of designed scenarios, the player should only be able to pay for unspecified "air support" with the exact composition left to the AI. Whatever comes through is assumed to have had enough fighter cover to make it to the battle area unmolested - just as it works now.
__________________
"I love the smell of anthracite in the morning...
It smells like - victory"
|
September 29th, 2009, 03:11 PM
|
|
First Lieutenant
|
|
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
|
|
Re: some ideas
Quote:
Originally Posted by PatG
Sorry but I can't see your average battalion commander ringing up the local airbase and saying "Give me 3 flights of fighter bombers and cover them with two flights of fighters".
|
That's not exactly what i meant, but your post has good arguments, btw by 'unspecified' you mean random? is that possible?
__________________
I am not responsible for any damage your brains may suffer by reading the text above
|
September 29th, 2009, 03:56 PM
|
|
Captain
|
|
Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 281 Times in 123 Posts
|
|
Re: some ideas
Quote:
Originally Posted by PatG
If you want a realistic change to air support:
Outside of designed scenarios, the player should only be able to pay for unspecified "air support" with the exact composition left to the AI. Whatever comes through is assumed to have had enough fighter cover to make it to the battle area unmolested - just as it works now.
|
Hi Pat,
Interesting, but I think a Commanding Officer, or FOO, would have at least requested the type of air support he wanted.
For example, if he wanted a stone bridge KO'd, that would be very relevant to the type of aircraft/ordinance requested. No good sending a whole squadron of rocket laden aircraft, it's not going to help.
As for being able to choose specific aircraft in SP, this is consistent with being able to choose specific vehicles and tanks.
I guess we could let the AI choose our battalion AND our aircraft, if we wanted to be more realistic.
cheers,
Cross
|
September 29th, 2009, 05:43 PM
|
|
General
|
|
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
|
|
Re: some ideas
It would be quite good in a campaign if you could toggle support points to the AI idealy being allowed to spend a few first if you want some fortifications ATGs or whatever. But then just let it decide what HQ has available in the way of arty & air dependant on engagement type. Meetings high chance 120s or smaller assaults increased chance of big stuff dedicated planes. For meetings it could even decide you are out of luck no gun available on that pass minus 200 points. Its not a balance problem as the other side wont get the points either.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|