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  #1  
Old July 24th, 2009, 01:05 PM
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Ferrosol Ferrosol is offline
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Unlock Discworld MA mod Version 0.11 Now with colours that do not make your eyes bleed

Decided to have a go at knocking together a Discworld mod seeing as how no one seems to have attempted one yet. Its really going to be a highly magical nation with summons to represent the more unique elements of the setting. Basically most of your troops are going to be specialised and expensive while your mages will have access to a wide variety of magic and summons.

Recruitable Units:

Watchmen- armed with a short sword and chain mail average morale and comes with a a patrol bonus.

Crossbowman- Has a crossbow and short sword to represent the good crossbows Ankh-Morpork produces.

Longbowman- Armed: with a Longbow and armed with a short sword again. Mainly meant to represent the regular bow armed troops the city has. I suppose I could swap it for a short bow but I like longbows

Swordsmen- your cheap and cheerful basic troop armed with a sword and shield and average armour it is intended to be the basic troop to which you then add other more specialised types as needed

Dwarven Warriors- Armed with the traditional dwarfish weapons of a battleaxe and Battlebread these are berserker warriors with decent armour. they are fairly expensive though to discourage massing them.

Troll Warriors- Armed with a big club and practically no armour. Although they do not need armour due to their naturally higher protection and have high strength. They are also designed to fight better in cold provinces. To balance this however they have low MR attack and are vulnerable to fire.

Palace Guard- Basically slightly tougher humans with a halberd and thick armour. Also comes with a castle defence bonus. cons are it is only map move one and costs a lot of resources.


Recruitable Commanders:

Thieves Guild Member- your national scout which most people probably will not recruit
Assassins Guild Member- your bog standard assassin.

Watch captain - basically a watchmen with a bigger patrol bonus and the ability to lead 40 men

Lord- A mounted commander able to lead 80 men this represents the various aristocratic lords in Ankh-Morpork who traditionally lead its armies.

Priest of the small gods- Represents the small gods that litter the lands of the disc. has heretic and can get one level in any magic path. Your cheapest mage and can be recruited in forts without a lab.

Missionary- More or less a copy of your generic H1 indy priest but with the ability to lead more troops.

Witch - your recruitable anywhere mage starts with N2 and has 110% random's in ANSD. this is to represent the witches that are found across the disc, but are most famous in Lancre.

Unseen University Student- Starts with S1 F1 and has access to the same randoms the wizards do but at only 110% they are also cap only and comes with a research bonus.

Unseen University Wizards- armed with a magical staff made from Sapient Pearwood they have a base of F1 S2 and 210% randoms of FESD. They also have a research malus and are gluttons to help balance them out a bit

--Still to Do---

Heroes- So far I have planned to do Archchancellor Ridcully,Granny Weatherwax,Captain Carrot and the Librarian as heroes but haven't started coding them yet.

National spells- Planning to eventually include the Nac Mac Feegle, the Elves,the Diamond King of Trolls the reformed vampires and the five Horsemen of the Apocraplyse.

Pretenders-- another area that is a bit up in the air. At the moment I am working on a few ideas for national pretender designs such as the idea that the patrician might try for godhood and also the idea of a giant turtle god or possibly even a god based on the Fifth Elephant of Discworld legend.

Flag-- At the moment they are using the default Hinnom style one due to my complete inability to design one I am even vaguely satisfied with.

So comments thoughts suggestions?

Version 0.11 is released with a lot of bug fixes and new graphics that replace the horrible old ones with slightly better versions I will put a new version of the preview shortly. More content will be added eventually but at the moment I have to much RL stuff going on.
Attached Files
File Type: zip Discworld Mod.zip (61.4 KB, 222 views)

Last edited by Ferrosol; October 26th, 2009 at 06:49 PM..
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  #2  
Old July 24th, 2009, 01:18 PM
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Gregstrom Gregstrom is offline
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Default Re: Discworld MA mod

Do witches have flight?
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  #3  
Old July 25th, 2009, 10:40 AM
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Default Re: Discworld MA mod

I like the idea of a Discworld mod. The trick will be capturing the feel - mostly a matter of summons and other spell, I expect.

I have a back-burner idea for a humorous nation based on Brian Froud's work - especially his designs for "The Dark Crystal" and "Labyrinth," though a new artifact "Book of Pressed Fairies" would be a must.

I'd urge making heroes for Commander Vimes (big patrol & standard bonuses?) and Rincewind (abysmal morale, or maybe a #onebattlespell "returning"?)

Oh, and I'd love to see Om as a pretender (possibly as a 0 point turtle, but easily expandable, as with the "human" pretenders?)

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Old July 25th, 2009, 04:30 PM

LDiCesare LDiCesare is offline
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Default Re: Discworld MA mod

Rincewind: Morale near 0, immortal. I mean, if killed in your dominion, he can probably find a way back home somehow. He might make a funny scout, because he's got no combat abilities and can cast no spell (well no useful spell).
The city guard probably has abysmal morale too (with the exception of Carrot who's probably got a huge standard bonus).
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Old July 25th, 2009, 04:46 PM
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Ferrosol Ferrosol is offline
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Default Re: Discworld MA mod

Quote:
Originally Posted by Gregstrom View Post
Do witches have flight?
yeah they really should to represent their broomsticks but I am divided between just giving them a high map move or giving them flying so they can do it on a battlefield.

Quote:
Originally Posted by LDiCesare View Post
Rincewind: Morale near 0, immortal. I mean, if killed in your dominion, he can probably find a way back home somehow. He might make a funny scout, because he's got no combat abilities and can cast no spell (well no useful spell).
I like this idea.I suppose you could also give him haste as a one battle spell to get him running. Its just that I think Rincewind is cool I mean he has survived everything life has thrown at him and even took down a Sourcer with a half brick in a sock.


And just to show off my first attempts at sprite modding here is the Unseen University Wizard,


Last edited by Ferrosol; July 25th, 2009 at 04:55 PM..
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Old July 25th, 2009, 11:04 PM

BandarLover BandarLover is offline
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Default Re: Discworld MA mod

Cool sprite Ferrosol. I'm not familiar with Discworld but I'll surely try this mod whenever it is done.
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  #7  
Old July 26th, 2009, 03:33 AM

Lavaere Lavaere is offline
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Default Re: Discworld MA mod

I've watched the couple miniseries movies they made, but never really gotten around to reading them. Even though we have all the Discworld books.

As for heroes, Susan. I think the name is, Deaths daughter. Or even have Death himself as one of the heroes.
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Old July 27th, 2009, 11:53 AM
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Default Re: Discworld MA mod

The chief problem here is that Pratchett has written a ton of Discworld books, all of which have something that will beg to be added to the mod. If you're not careful, you could find yourself drowning in content....

Thought for you: Perhaps you could split up the Discworld into several nations? Ankh-Morpork, Lancre, Agatea, Uberwald, and Klatch could all be made into playable Dom3 nations.

I'm a huge Discworld fan, so I'd be happy to help you playtest your mod whenever you have a release to be tested.
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Old July 27th, 2009, 05:22 PM

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Default Re: Discworld MA mod

By the way, I'll advertise my Central Peak map. I don't think there's any official map of the Diskworld (at one point Pratchett said there would never be any but he might have changed opinion later). It would need some elephants and a turtle beneath, and maybe a black place in a corner for Death, but it could be used as a base for Discworld scenarios.

Quote:
Ankh-Morpork, Lancre, Agatea, Uberwald, and Klatch
Ankh-Morpork and Klatch are definitely big enough to be playable nations, along with Agatea. Uberwald,I don't know, but I think Lancre is too small. The Ram's mountains probably have tens of similar small kingdoms, though, so the nation would more likely be Rams Mountains than Lancre.
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Old July 28th, 2009, 10:00 AM
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Default Re: Discworld MA mod

Quote:
Originally Posted by LDiCesare
Quote:
Ankh-Morpork, Lancre, Agatea, Uberwald, and Klatch
Ankh-Morpork and Klatch are definitely big enough to be playable nations, along with Agatea. Uberwald,I don't know, but I think Lancre is too small. The Ram's mountains probably have tens of similar small kingdoms, though, so the nation would more likely be Rams Mountains than Lancre.
Well, yes, I didn't mean just Lancre, but rather the Ramtops generally. Lancre, Bad A--, Slice, and perhaps even Ohulan-Cutash could be included. The recruitables could be mainly human, with a few of the Copperhead dwarves and the odd troll. Mages would be mainly witches of varying degrees: Wet Hen (novice witch), Witch, and maybe even Old Crone.

Granny would make an excellent hero. She should get some sort of Gaze attack to represent the fearsome Weatherwax stare.
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