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  #1  
Old June 12th, 2009, 07:00 AM

tsarriri tsarriri is offline
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Default Bug - red screen

I use Windows 2000 Server and Dom3 v3.10 (same behavior up to 3.23b). When hosting, when a client joins, it connects fine but the client screen turns red, I can't see anything; but when moving the mouse and clicking at random, I discover it works normally in the background, it is just a display glitch. However, I can't fix it, I tried to play with the command line switch to vary the display setting, but to no success.
Version 3.08 doesn't have this problem, however, 3.08 features too many bugs and a lack of mod acceptance, barely playable.
The problem is the same on Vista.
What could I do, short of buying a Mac or adding a Linux server?

thank you
tsar
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  #2  
Old June 12th, 2009, 07:40 AM
Arralen's Avatar

Arralen Arralen is offline
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Default Re: Bug - red screen

This is not a known bug, and most likely caused by your machine:

Are you running the client on the same machine as the host (server instance of Dom3)? Does the host window work ok when the client window screws up?

Which graphics card is used in that machine?

Which of the various command line options did you try?
(Tto get the full list, type dom3.exe -help on the command line while in the dominions3 directory. Dominions will write its options to "stdout.txt")
Start both running server and client in windowed mode, them dump down the graphic settings.

Please try running the client with the -ddddd debug switch, then report back and attach the log file!
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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  #3  
Old June 12th, 2009, 11:22 AM

tsarriri tsarriri is offline
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Default Re: Bug - red screen

I host on windows 2000 server, with 256MB NVIDIA 6800 GS video card.
I also run client on same computer. With 3.08, or earlier, no problem of display while connecting. With 3.10 and higher, when client connects, a completely red screen prevents any further play. However, in the red screen, clicking blindly is actually having normal effect because it can be seen when switching to the server dom3 screen, that is activating the Lanka line stamped "human controlled".
When a second computer running Vista is trying to connect as a client to dom3 server, red screen. With 3.08, or earlier, no display trouble while connecting.
A third computer running Windows 2000 Server, with ATI video card, also gets a red screen when connecting as a client. With 3.08 or earlier, no display trouble while connecting.

I played with most video options, the only change i could see is:
When I run "dom3.exe -u --bitplanes 8", it gives a gray screen
When I run "dom3.exe -u --bitplanes 9" (or higher), it gives a red screen
----------------

I'd really like some help since 3.23b is much better than 3.08.

Thank you



log.txt:


-------------------------
----- DOMINIONS ---------
-------------------------

Version version 3.23b (323)dbglevel 5 pc_endian
datapath='.'
confpath='.'
savepath='./savedgames'
modpath='./mods'
mappath='./maps'
localmappath='./maps'
temppath='C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp/dom9472'
-- InitGLStuff --
Init OpenGL extensions
Renderer (GeForce 6800 GS/PCI/SSE2/3DNOW!)
Vendor (NVIDIA Corporation)
Version (2.0.1)
supported_ARB_vertex_buffer_object = 1
supported_ARB_multitexture = 1
supported_EXT_texture_env_combine = 1
supported_SGIS_generate_mipmap = 1
supported_ARB_texture_compression = 1
supported_GLX_SGI_swap_control = 0
domdata_path = .
Max texture size = 4096
CreateTexture ./guiborder2.tga alpha 6
Not a sgi pic, 0
sgi -1
tga 3210
tga2rgba32 alphamode 6 tgatype 3210 (512x512) tgalen837003
RGBA2Tex 512 512 (1048576 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
CreateTexture ./guihead.tga alpha 6
Not a sgi pic, 0
sgi -1
tga 3210
tga2rgba32 alphamode 6 tgatype 3210 (32x32) tgalen2250
RGBA2Tex 32 32 (4096 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
InitPrint
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
32
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
64
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
96
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
CreateTexture ./expl_white.tga alpha 2
Not a sgi pic, 0
sgi -1
tga 3210
tga2rgba32 alphamode 2 tgatype 3210 (128x128) tgalen57002
RGBA2Tex 128 128 (65536 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
reaver_texshrink 0
Reaver file version 1040
Reaver highestrmod 42 (filemods 43)
Reaver highestrtex 44 (filertex 45)
LoadReaver, time 31
Reaver file version 1030
Reaver highestrmod 78 (filemods 36)
Reaver highestrtex 88 (filertex 44)
Create tex ./tile.tga
CreateTexture ./tile.tga alpha 0
Not a sgi pic, 0
sgi -1
tga 10
tga2rgba32 alphamode 0 tgatype 10 (256x256) tgalen197164
RGBA2Tex 256 256 (262144 bytes alloced), alpha 0, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
-- sound_init --
-- general_init --
host_bugcheck
-- start --
ResetMassBoxes
Loading battle map ./battlemaps/city.d3m (city.d3m)
GetHfield 512x512
GetHfield 1
GetHfield 2
GetHfield 3
Extra map data perhaps? 4488 (4488)
Extra map data: ver 102 x 238 z 353 l 1
Loading massobjs (463)
(14)
512x512
OptimizeWorld, 1086 points (1062 rejected due to color)
w512 d512 minh42.712460 maxh72.437157 statobjs 1675
CreateTexture ./guiborder1.tga alpha 6
Not a sgi pic, 0
sgi -1
tga 3210
tga2rgba32 alphamode 6 tgatype 3210 (512x512) tgalen808147
RGBA2Tex 512 512 (1048576 bytes alloced), alpha 1, comp 1, wrap 0
pixmode = GL_COMPRESSED_RGBA_ARB
CreateTexture ./dustsky1.tga alpha 0
Not a sgi pic, 0
sgi -1
tga 10
tga2rgba32 alphamode 0 tgatype 10 (800x600) tgalen932542
RGBA2Tex 800 600 (1920000 bytes alloced), alpha 0, comp 1, wrap 0
pixmode = GL_COMPRESSED_RGBA_ARB
MakeSimpleBillboard 77 rt 63
Create Texture for TexObj 63, w256 h32 data119845032 alpha1
RGBA2Tex 256 32 (32768 bytes alloced), alpha 1, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
MakeSimpleBillboard 78 rt 73
Create Texture for TexObj 73, w256 h32 data121057616 alpha1
RGBA2Tex 256 32 (32768 bytes alloced), alpha 1, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
MakeSimpleBillboard 51 rt 50
Create Texture for TexObj 50, w512 h1024 data127467560 alpha1
RGBA2Tex 512 1024 (2097152 bytes alloced), alpha 1, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
MakeSimpleBillboard 52 rt 51
Create Texture for TexObj 51, w512 h1024 data129630248 alpha1
RGBA2Tex 512 1024 (2097152 bytes alloced), alpha 1, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
MakeSimpleBillboard 58 rt 60
Create Texture for TexObj 60, w64 h512 data119582840 alpha1
RGBA2Tex 64 512 (131072 bytes alloced), alpha 1, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
MakeSimpleBillboard 59 rt 61
Create Texture for TexObj 61, w256 h512 data135266344 alpha1
RGBA2Tex 256 512 (524288 bytes alloced), alpha 1, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
MakeLODBillboard 5 rt 4
Create Texture for TexObj 4, w64 h64 data111758184 alpha1
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
MakeLODBillboard 6 rt 19
Create Texture for TexObj 19, w64 h64 data114533808 alpha1
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
MakeLODBillboard 8 rt 24
Create Texture for TexObj 24, w64 h64 data114959888 alpha1
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
MakeLODBillboard 10 rt 26
Create Texture for TexObj 26, w64 h64 data114992704 alpha1
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
MakeLODBillboard 7 rt 23
Create Texture for TexObj 23, w64 h64 data114943480 alpha1
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
MakeLODBillboard 9 rt 25
Create Texture for TexObj 25, w64 h64 data114976296 alpha1
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
MakeLODBillboard 4 rt 2
Create Texture for TexObj 2, w64 h64 data111741776 alpha1
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
Create Texture for TexObj 33, w256 h256 data117666176 alpha0
RGBA2Tex 256 256 (262144 bytes alloced), alpha 0, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
Create Texture for TexObj 36, w256 h512 data121438248 alpha0
RGBA2Tex 256 512 (524288 bytes alloced), alpha 0, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
Create Texture for TexObj 5, w256 h256 data113894616 alpha0
RGBA2Tex 256 256 (262144 bytes alloced), alpha 0, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
Create Texture for TexObj 7, w128 h128 data111881496 alpha0
RGBA2Tex 128 128 (65536 bytes alloced), alpha 0, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
model 9, uses tex 5
model 9, uses tex 7
model 9, uses tex 33
model 9, uses tex 36
Optimizing Model 9, 4 textures
Create Texture for TexObj 35, w128 h128 data117993904 alpha0
RGBA2Tex 128 128 (65536 bytes alloced), alpha 0, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
Create Texture for TexObj 6, w219 h122 data111774592 alpha0
RGBA2Tex 219 122 (106872 bytes alloced), alpha 0, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
model 8, uses tex 5
model 8, uses tex 6
model 8, uses tex 33
model 8, uses tex 35
model 8, uses tex 36
Optimizing Model 8, 5 textures
model 7, uses tex 5
model 7, uses tex 6
model 7, uses tex 7
model 7, uses tex 33
model 7, uses tex 35
model 7, uses tex 36
Optimizing Model 7, 6 textures
Create Texture for TexObj 3, w219 h366 data113573968 alpha0
RGBA2Tex 219 366 (320616 bytes alloced), alpha 0, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
model 10, uses tex 3
model 10, uses tex 5
model 10, uses tex 7
model 10, uses tex 33
model 10, uses tex 36
Optimizing Model 10, 5 textures
Trimrmod59 left 0 right 1 top 1
Trimrmod59 left 0 right 0 top 1
model 59, uses tex 61
Optimizing Model 59, 1 textures
MakeSimpleBillboard 63 rt 69
Create Texture for TexObj 69, w128 h256 data120664352 alpha1
RGBA2Tex 128 256 (131072 bytes alloced), alpha 1, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
Trimrmod63 left 0 right 1 top 0
Trimrmod63 left 0 right 8 top 1
model 63, uses tex 69
Optimizing Model 63, 1 textures
MakeSimpleBillboard 61 rt 64
Create Texture for TexObj 64, w128 h256 data119877824 alpha1
RGBA2Tex 128 256 (131072 bytes alloced), alpha 1, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
Trimrmod61 left 0 right 1 top 0
Trimrmod61 left 0 right 4 top 1
model 61, uses tex 64
Optimizing Model 61, 1 textures
MakeSimpleBillboard 47 rt 53
Create Texture for TexObj 53, w128 h512 data119058480 alpha1
RGBA2Tex 128 512 (262144 bytes alloced), alpha 1, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
Trimrmod47 left 0 right 1 top 1
Trimrmod47 left 0 right 4 top 1
model 47, uses tex 53
Optimizing Model 47, 1 textures
MakeSimpleBillboard 48 rt 57
Create Texture for TexObj 57, w128 h256 data119320648 alpha1
RGBA2Tex 128 256 (131072 bytes alloced), alpha 1, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
Trimrmod48 left 0 right 1 top 0
Trimrmod48 left 0 right 8 top 1
model 48, uses tex 57
Optimizing Model 48, 1 textures
Create Texture for TexObj 16, w128 h128 data114435432 alpha0
RGBA2Tex 128 128 (65536 bytes alloced), alpha 0, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
model 5, uses tex 16
Optimizing Model 5, 1 textures
Create Texture for TexObj 15, w128 h128 data114369872 alpha0
RGBA2Tex 128 128 (65536 bytes alloced), alpha 0, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
model 6, uses tex 5
model 6, uses tex 15
Optimizing Model 6, 2 textures
model 4, uses tex 16
Optimizing Model 4, 1 textures
Trimrmod51 left 0 right 1 top 1
Trimrmod51 left 0 right 0 top 1
model 51, uses tex 50
Optimizing Model 51, 1 textures
Trimrmod52 left 0 right 1 top 1
Trimrmod52 left 0 right 0 top 1
model 52, uses tex 51
Optimizing Model 52, 1 textures
Trimrmod58 left 0 right 1 top 1
Trimrmod58 left 0 right 0 top 1
model 58, uses tex 60
Optimizing Model 58, 1 textures
MakeSimpleBillboard 43 rt 45
Create Texture for TexObj 45, w512 h1024 data122028072 alpha1
RGBA2Tex 512 1024 (2097152 bytes alloced), alpha 1, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
MakeSimpleBillboard 60 rt 62
Create Texture for TexObj 62, w128 h256 data119713936 alpha1
RGBA2Tex 128 256 (131072 bytes alloced), alpha 1, comp 1, wrap 1
pixmode = GL_COMPRESSED_RGBA_ARB
success
Trimrmod60 left 0 right 1 top 0
Trimrmod60 left 0 right 7 top 1
model 60, uses tex 62
Optimizing Model 60, 1 textures
Loading ./misc.trs at 1 (cs 0)
RGBA2Tex 64 64 (16384 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
Loading ./misc2.trs at 2 (cs 880888)
Flushing trs file 1 from cache
RGBA2Tex 256 128 (131072 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
RGBA2Tex 256 128 (131072 bytes alloced), alpha 1, comp 0, wrap 0
pixmode = GL_RGBA
Fetch sample rawsound/game_highlight.sw 16bits
get ipadr
done ()
(ng) Got connection 0
sockread: maxlen 1
read -1
sockread: maxlen 1
read -1
sockread: maxlen 1
read -1
sendpacket first:3 len:7
sending 102(len 7) to -1
sent 7
Waiting for packet
sockread: maxlen 1
read -1
sockread: maxlen 1
read 1
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  #4  
Old June 12th, 2009, 02:23 PM
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Gregstrom Gregstrom is offline
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Default Re: Bug - red screen

Might Shrapnel support be able to help with this one?
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  #5  
Old June 12th, 2009, 03:39 PM
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Default Re: Bug - red screen

Yes, that would be the proper course of action. Contact Shrapnel support using this form and they'll help you sort it out.
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  #6  
Old June 12th, 2009, 04:34 PM

tsarriri tsarriri is offline
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Default Re: Bug - red screen

Thank you, I'll see there.
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  #7  
Old April 9th, 2013, 02:00 PM

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Default Re: Bug - red screen

Does anybody know how to fix this problem? My friend seems to be getting it as well, we tried changing display settings but nothing changed. SP works fine, its just when connecting to a multiplayer game.
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Old April 9th, 2013, 02:13 PM

galahad galahad is offline
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Default Re: Bug - red screen

OK, re-installing seems to have fixed the problem~
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Old April 10th, 2013, 02:12 PM
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Default Re: Bug - red screen

Right up until you run into it again.

That's the copy protection you're seeing, and it only happens if you use a pirated key, so I suggest your friend get a legitimate copy. The game is available on GamersGate and Desura.
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