.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old February 24th, 2009, 10:27 PM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Several Game Questions

1. Is there anyway to tell how many turns there are in each scenerio etc? Some give the amount but most don't. Am I missing something?

2. On the end result table (player at start and losses), it shows men, afvs etc at start and lost. The numbers are the same. How can you tell what you started with, what you lost and what the other side started with and lost? Its a little confusing.

3. Ref smoke. I noticed that tanks and ground units that have the ability for using smoke, only fire in their hexes, at least thats what i've been able to do. Can they fire more then in there own hex?

tks for help

mac
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
  #2  
Old February 24th, 2009, 10:47 PM
iCaMpWiThAWP's Avatar

iCaMpWiThAWP iCaMpWiThAWP is offline
First Lieutenant
 
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
iCaMpWiThAWP is on a distinguished road
Default Re: Several Game Questions

1. check the black bar at the bottom, in the right
2.i think the total thing only works in campaigns, it keeps track on the number of men you lost during all the battles, it doesn't shows the starting number
3. tank,mortar and any other gun can fire smoke rounds at their main gun max range, some tanks also have smoke dischargers, infantry can only fire smoke in adjacent hexes
__________________
I am not responsible for any damage your brains may suffer by reading the text above
Reply With Quote
  #3  
Old February 24th, 2009, 10:59 PM

RERomine RERomine is offline
Captain
 
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
RERomine is on a distinguished road
Default Re: Several Game Questions

Quote:
Originally Posted by mac5732 View Post
1. Is there anyway to tell how many turns there are in each scenerio etc? Some give the amount but most don't. Am I missing something?
If the designer didn't bother to tell you in the description, all you can do is start it up and take a peek.

See post above for the answers to #2 and #3
Reply With Quote
  #4  
Old February 25th, 2009, 12:31 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,495
Thanks: 3,966
Thanked 5,704 Times in 2,815 Posts
DRG will become famous soon enough
Default Re: Several Game Questions

Quote:
Originally Posted by mac5732 View Post
1. Is there anyway to tell how many turns there are in each scenerio etc? Some give the amount but most don't. Am I missing something?

2. On the end result table (player at start and losses), it shows men, afvs etc at start and lost. The numbers are the same. How can you tell what you started with, what you lost and what the other side started with and lost? Its a little confusing.

3. Ref smoke. I noticed that tanks and ground units that have the ability for using smoke, only fire in their hexes, at least thats what i've been able to do. Can they fire more then in there own hex?

tks for help

mac

1/ If the number of game turns is not mentioned in the description then the only recourse is to start up the scenario and look at the bottom of the screen under Visibility and it will give the number of turns

2/ Gives losses on both sides but it's primarily a campaign info tool as it will track yours and the enemy's losses with each campaign game played

3. If the tanks has smoke ammo ( you can check that by right clicking on the unit and look for smoke ammo ) you can fire it by pressing X then picking a spot on the map. It may or may not land on target. If the tank has smoke dischargers that's different than smoke ammo and only fires into the next hex. Infantry can only throw it in the adjacent hex

Don
Reply With Quote
  #5  
Old February 25th, 2009, 11:51 PM
mac5732's Avatar

mac5732 mac5732 is offline
Brigadier General
 
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
mac5732 is on a distinguished road
Default Re: Several Game Questions

I thank you for all your help... as for tanks and smoke, everytime i try to use the tank to shoot smoke, I smoke myself UGH.. haahahahah, I'll keep working on it.. Thanks all once again for the answers

mac
__________________
just some ideas Mac

BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.