|
|
|
|
|
September 28th, 2001, 12:25 PM
|
Corporal
|
|
Join Date: Jul 2001
Location: Wiesbaden, Germany
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
I don\'t understand economics
It's on PBW, and my empire has been broke for some time - no good mineral planets, too many ships.
Then I colonize a great, tasty mineral planet , my net ressources (in all areas) get positive for about 0.5 years, yet every turn I get "lack of resources" Messages (although I always have about +5.000 in minerals), and my "resources in treasury" are still close to zero!
How come?
|
September 28th, 2001, 12:57 PM
|
|
General
|
|
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I don\'t understand economics
Zounds! Egads!
I don't know. Sorry.
------------------
SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
|
September 28th, 2001, 04:59 PM
|
|
Brigadier General
|
|
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I don\'t understand economics
Gorgo, you didn't, say, but could your apponets be using intel, ie: steal resources or trade disruption against you? or some of the other intel ways to ruin your resources?? Also with crumy planets, research those that give you bonus's, like system wide or planet wide facilities. I also believe that maintenance for all your units etc, is deducted after everything is added but not sure. I would ask SJ, Puke, Atrocities, or some of the other modders, if anyone knows it would be one of them..
just some ideas mac
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
|
September 28th, 2001, 05:45 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: I don\'t understand economics
Possible problems:
- Intel ops destroying your resources
- No spaceport in the system
- Non-budget expenses (retrofitting can reduce your resources without being noted on your budget screen)
- Storage overflow? (your storage maxes out at say, 50K, but you are trying to spend more than 50K per turn?)
__________________
Things you want:
|
September 28th, 2001, 06:28 PM
|
Corporal
|
|
Join Date: Feb 2001
Location: Ontario, Canada
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I don\'t understand economics
When there is an intel op against you, do you receive a message saying what happened?
IIRC there is a message. Does this not also apply to this type of op?
------------------
Never Give up, Never Surrender!
__________________
In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
|
September 28th, 2001, 07:39 PM
|
Corporal
|
|
Join Date: Jul 2001
Location: Wiesbaden, Germany
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I don\'t understand economics
I have spaceports everywhere, intel is disabled, and I have not retrofitted anything during the Last turns. I have 70.000 organics and 50.000 radioactives.
I'll give you an example:
2405.3
Income total: 26311
Maintenance: 8840
Construction Queue Usage: 9750
Net Ressources: +7721
Current Total: 863
2405.4:
Income total: 27540
Maintenance: 9276
Construction Queue Usage: 10600
Net Ressources: +7664
Current total: 1657
In my opinion, on my Last turn I should have had about 8.000 minerals.
Suicide Junkie, what else are costs that don't appear on the budget screen? Maybe this could help.
Thank you all for your input!
(If anyone is interested in the savegame of theses turns, please mail me: [email protected])
[This message has been edited by Gorgo (edited 28 September 2001).]
|
September 28th, 2001, 11:47 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: I don\'t understand economics
Things that don't show up in the budget are usually instant effects.
-retrofitting
-scrapping
-resource conVersion
-trade offers (not treaties, but item swaps)
Another possible way this could happen is if the host of a game has different files from yours. Your budget would think that you're making profit, but the host would calculate a different result.
I doubt it, but if you checked the budget, then added some one-turn build orders just before ending the turn, you might get this.
One more idea: finite resources. If you've got this set, and you've got some low values, your miners could be running out of resources to mine, thus not getting the full production the budget expects.
__________________
Things you want:
|
September 29th, 2001, 01:50 AM
|
Corporal
|
|
Join Date: Feb 2001
Location: Ontario, Canada
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I don\'t understand economics
Gorgo,
I have not looked at his for some time, but I think you take out expenses for your empire before you add revenue. This might lead to not having enough resources in treasury before adding to them. (Maybe a wild guess). There was a thread a little while ago about this topic, try looking at the thread on the resource income bug? dated Sep 06 by Puke.
Can you send us a saved game or a screenshot?
Maybe someone can see something?
------------------
Never Give up, Never Surrender!
__________________
In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
|
September 29th, 2001, 10:43 AM
|
Corporal
|
|
Join Date: Jul 2001
Location: Wiesbaden, Germany
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I don\'t understand economics
It's getting worse: Next turn, a plus of 11.000 minerals, and still a current total of 1909.
Suicide Junkie, I checked all of your ideas, but that's not it.
For quite a few turns now, there's only one construction queue working, all others don't.
I'm getting the idea that I won't win the game if this continues.
|
September 29th, 2001, 02:20 PM
|
Second Lieutenant
|
|
Join Date: Mar 2001
Location: Netherlands
Posts: 479
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I don\'t understand economics
Try putting your construction queues on hold for one turn.
If the resource are first subtracted like Kadste said, then production will halt for one turn and you get your extra resources.
But maybe it's a bug and the resources are still subtracted after your resource have been added.
__________________
[Boo!]
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|