.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #1  
Old January 22nd, 2009, 01:58 AM
Urendi Maleldil's Avatar

Urendi Maleldil Urendi Maleldil is offline
Major
 
Join Date: Oct 2000
Location: New York, NY
Posts: 1,066
Thanks: 1
Thanked 1 Time in 1 Post
Urendi Maleldil is on a distinguished road
Default An open development call to the SE4 community

I have been playing games in the Space Empires series since Space Empires 2 in the mid-90s, and I have loved every minute of it. But I believe the demise of the fan-made Play-By-Web service for Space Empires 4 signals the absolute end for the series, and it has brought me to a decision.

The end of SE4 is sad, but it was bound to happen sooner or later. SE4 is a very old game. It's a shame SE5 never lived up to it.

Unless Strategy First releases the source code (they bought the franchise from Aaron a few years back), I don't think we'll see another Space Empires game of that standard.

That doesn't mean there can't be another one like it though.

The market for games with simple graphics that run on low-powered platforms like mobile phones and netbooks is booming. We can only hope that it prompts a developer to revisit the space strategy genre with something like SE4. I know I'd buy it.

I'm not a developer myself - I'm a writer and designer - but if any of you who can program wants to collaborate on a commercial-quality 4X space strategy project in the vein of good old SE4 (RIP), I'm willing to organize it.

Send me an email

If enough people are interested, a Skype conference will follow.
__________________
Ken vs. The City

-Km :�
Reply With Quote
  #2  
Old January 22nd, 2009, 03:14 AM
Combat Wombat's Avatar

Combat Wombat Combat Wombat is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
Combat Wombat is on a distinguished road
Default Re: An open development call to the SE4 community

I think you should get on #spaceempires one day soon and talk to SuicideJunkie about EH
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

Reply With Quote
  #3  
Old January 23rd, 2009, 03:39 PM
Black_Knyght's Avatar

Black_Knyght Black_Knyght is offline
Captain
 
Join Date: Sep 2005
Location: Woodland,CA
Posts: 918
Thanks: 14
Thanked 2 Times in 2 Posts
Black_Knyght is on a distinguished road
Default Re: An open development call to the SE4 community

I'll offer up whatever aid and support I can !
__________________
Run if you like, you'll only die tired....

Reply With Quote
  #4  
Old January 23rd, 2009, 05:58 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: An open development call to the SE4 community

You could always open a project on SourgeForge.net and ask for programmers, artists, sound people, etc. Then when it gets to a working apha we could talk to Shrapnel about marketing it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #5  
Old January 23rd, 2009, 06:20 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: An open development call to the SE4 community

Don't Sourceforge projects have to be, like, open-source??? :P
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #6  
Old January 23rd, 2009, 06:24 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: An open development call to the SE4 community

yes, but open source doesnt mean it cant be sold
Many of them are.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #7  
Old January 26th, 2009, 05:13 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: An open development call to the SE4 community

Who would buy it, though, if the source were freely available? It's not like it would be some monstrous enterprise application that requires thousands of man-hours of paid technical support every year just to keep it running
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #8  
Old January 26th, 2009, 05:39 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: An open development call to the SE4 community

Well some of them hold off things like the UI to add that to the commercial version.

But even without that; CDs of public domain images sell, CDs of Linux sell, CDs of add-ons and mod collections for games sell. It might not sell enough to retire one but it doesnt mean it cant be marketed for some profit. (I still think that a well collected CD of SEIV mods with some installation help on it would sell)
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #9  
Old February 1st, 2009, 10:57 AM
Azselendor's Avatar

Azselendor Azselendor is offline
First Lieutenant
 
Join Date: May 2003
Location: Gettysburg Sector
Posts: 785
Thanks: 7
Thanked 5 Times in 5 Posts
Azselendor is on a distinguished road
Default Re: An open development call to the SE4 community

SE could badly use a feature rich mod-management tool. Something where one can add mods (either from the disk of a centralized database on the web to download from), create mod packages for others, sharing, and delete. Maybe even a basic modification too with revision control.

As for death throws of the game, SE4 lasted almost 10 years. From release in 11/2000 to now! That's monumental. SE3 was released in 97 and the community for it was dead by 2001.

I don't know what SE5's sales figures were like, but I remember when SE4 was in shrapnel's care it made a lot of money for them because sales figures were once posted here. That will decide if aaron makes another space empires game or if Strategy First passes the franchise to another company or it just dies.

If the fans want to see a superior SE product in the future, they need to get loud now an start saying what they want, throwing ideas around in the community, and drafting up concept art to illustrate it. That way Aaron can see and wrap his mind around what the fans are looking for.

And lets face it, he has a loyal customer base from the SE series. He should exploit that.
__________________
@Azselendor #BoldlyGoing
/ Space Empires // Orlando Pest Control
Reply With Quote
The Following User Says Thank You to Azselendor For This Useful Post:
  #10  
Old February 1st, 2009, 04:55 PM

Alikiwi Alikiwi is offline
Corporal
 
Join Date: Jan 2009
Location: Under the down under
Posts: 61
Thanks: 2
Thanked 4 Times in 4 Posts
Alikiwi is on a distinguished road
Default Re: An open development call to the SE4 community

Well, I know of one brillant guy who has some artwork that is just magical, and its going to come out in a new mod for SE IV. In fact it will look much smarter.

As for throwing around ideas, I note this site hasn't had any in 2 years roughly, but they do get thrown around in SE.net still to this day.

Do we want an SE 6? Well of-course we do. Are there plenty of ideas? Yes there is. Possible problem is that SE V just wasn't that good, these things happen. However, if one took the best of both worlds, added new ideas, like oh say floating w/p that goes to one system, but next time to another, well you get the idea.

I suppose the real question is, does Aaron see it making money! Yer I know, I'm swearing again, but I certainly hope he does. Still, the next question is why hasn't he or Shrapnel started looking at this? I don't hear any sounds of it happening. Therefore it could well be up to US to get the ball rolling.

Perhaps someone should throw some really great pics at Aaron (softly) to inspire him
Reply With Quote
The Following User Says Thank You to Alikiwi For This Useful Post:
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:59 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.