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October 28th, 2008, 11:01 PM
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Captain
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Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
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When Does the AI Give Up???
I'm fighting another campaign battle and the AI is pretty much toast. The battle is a delay and there are over 100 destroyed British tanks in my front and a like number of other vehicles. My casualties have been light and I'm trying to keep them that way so I'm holding my position. There are 29 turns remaining and aside from a few stray infantry units that pop up and get mauled every turn, the only action is inbound artillery. When does the AI decide enough is enough?
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October 28th, 2008, 11:07 PM
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Captain
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Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
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Re: When Does the AI Give Up???
I forgot about the AI's mid-game reinforcement wave. It's just taken them a while to get across the map. That's why the battle is still "raging". Scratch three more British tanks
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October 29th, 2008, 09:12 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
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Re: When Does the AI Give Up???
Never saw the AI give up a battle, they seem to be suicidal
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October 29th, 2008, 10:45 PM
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Captain
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Join Date: Oct 2008
Posts: 898
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Re: When Does the AI Give Up???
I think when you have all victory hexes and killed the HQ unit and/or routed or eliminated at least 5% of enemy units.
I could be wrong
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October 29th, 2008, 10:59 PM
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Captain
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Join Date: Oct 2008
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Re: When Does the AI Give Up???
Quote:
Originally Posted by iCaMpWiThAWP
Never saw the AI give up a battle, they seem to be suicidal
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The AI does give up, but depends on the fortitude of your opponent.
Italians for exmaple,are much easier to beat.
Played a short campaign against the japs though.And i think i had to kill every last one!
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October 30th, 2008, 12:56 AM
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Captain
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Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
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Thanked 14 Times in 12 Posts
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Re: When Does the AI Give Up???
Quote:
Originally Posted by gila
I think when you have all victory hexes and killed the HQ unit and/or routed or eliminated at least 5% of enemy units.
I could be wrong
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The battle was a delay, so I had all the victory hexes at the start. As for the enemy HQ unit, since it was a delay all I had to do was hold out. Running out and hunting for the HQ unit wasn't really an practical option. I've learned not to run into a wall of burning vehicles and smoke as there may be some pinned, but otherwise very alive infantry units in there.
The AI does get a small wave of reinforcements during the course of a battle and it won't end until those show up and get killed. Shortly after I started the thread, I saw the reinforcements moving across the map. They didn't last long and the battle ended after I destroyed them. The AI ended up with 147 dead "tanks", but that included armored cars. I think my battalion was hit by a full regiment.
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October 30th, 2008, 11:19 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,958
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Re: When Does the AI Give Up???
Quote:
Originally Posted by RERomine
Quote:
Originally Posted by gila
I think when you have all victory hexes and killed the HQ unit and/or routed or eliminated at least 5% of enemy units.
I could be wrong
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The battle was a delay, so I had all the victory hexes at the start. As for the enemy HQ unit, since it was a delay all I had to do was hold out. Running out and hunting for the HQ unit wasn't really an practical option. I've learned not to run into a wall of burning vehicles and smoke as there may be some pinned, but otherwise very alive infantry units in there.
The AI does get a small wave of reinforcements during the course of a battle and it won't end until those show up and get killed. Shortly after I started the thread, I saw the reinforcements moving across the map. They didn't last long and the battle ended after I destroyed them. The AI ended up with 147 dead "tanks", but that included armored cars. I think my battalion was hit by a full regiment.
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AI reinforcements are not guaranteed. Its just a method of holding back some troops in reserve for it. (e.g helo mounted assault troops in MBT).
But the reinforcements will be considered in the "force broken" calculations totals. Once they arrive on map if the AI is utterly broken then the game will be ended even with these few fresh guys sitting in OK status near the base line. If the AI rout status is borderline, then it will fight on until that changes.
Andy
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October 30th, 2008, 12:58 PM
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Captain
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Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
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Re: When Does the AI Give Up???
Quote:
Originally Posted by Mobhack
AI reinforcements are not guaranteed. Its just a method of holding back some troops in reserve for it. (e.g helo mounted assault troops in MBT).
But the reinforcements will be considered in the "force broken" calculations totals. Once they arrive on map if the AI is utterly broken then the game will be ended even with these few fresh guys sitting in OK status near the base line. If the AI rout status is borderline, then it will fight on until that changes.
Andy
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I always plan on the AI getting reinforcments, just in case. Better safe than sorry. It just didn't occur to me in this case. I'm not sure why I actually saw them arriving in the first place. Visibility was 18 and being a delay, I was way over on my side of the map. I saw the reinforcements charge in anyhow. They were a good 50 hexes away when I saw them. A bug?
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October 30th, 2008, 01:18 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,958
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Thanked 1,900 Times in 1,238 Posts
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Re: When Does the AI Give Up???
Quote:
Originally Posted by RERomine
Quote:
Originally Posted by Mobhack
AI reinforcements are not guaranteed. Its just a method of holding back some troops in reserve for it. (e.g helo mounted assault troops in MBT).
But the reinforcements will be considered in the "force broken" calculations totals. Once they arrive on map if the AI is utterly broken then the game will be ended even with these few fresh guys sitting in OK status near the base line. If the AI rout status is borderline, then it will fight on until that changes.
Andy
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I always plan on the AI getting reinforcments, just in case. Better safe than sorry. It just didn't occur to me in this case. I'm not sure why I actually saw them arriving in the first place. Visibility was 18 and being a delay, I was way over on my side of the map. I saw the reinforcements charge in anyhow. They were a good 50 hexes away when I saw them. A bug?
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I have never seen the AI reinforcements in hundreds of battles in reduced visibility unless I had eyes-on to the enemy arrival, so you either had someone over there (including air strikes), or there was a bug, or you are mixing up the review map at end-game (when all enemy are visible). Do you have a save from well before they arrived?.
Andy
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October 30th, 2008, 03:07 PM
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Captain
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Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
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Thanked 14 Times in 12 Posts
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Re: When Does the AI Give Up???
Quote:
Originally Posted by Mobhack;
I have never seen the AI reinforcements in hundreds of battles in reduced visibility unless I had eyes-on to the enemy arrival, so you either had someone over there (including air strikes), or there was a bug, or you are mixing up the review map at end-game (when all enemy are visible). Do you have a save from well before they arrived?.
Andy
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Nope, no save. I run three saves of my game, start, current and end. It just occurred to me that it seemed odd that I saw them coming on to the board, so I didn't save it at the time. My units were all to the left of the column 40 hex line. These units, which I took for reinforcements (they could have just been units that grew a spine just before leaving), were around hex column 95 when I saw them. I'm sure visibility was 18 because I have six truck mounted 88s that didn't fire a shot because I felt they would be too vulnerable to machine gun fire. They spent the whole battle hiding and ducking incoming mail.
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