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October 20th, 2008, 11:31 AM
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Corporal
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Join Date: Jan 2007
Location: Next door...
Posts: 160
Thanks: 14
Thanked 12 Times in 4 Posts
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when should you build a new fortress?
As soon as you get enough money or wait (?) turns?
__________________
My life has the tendency to fall apart when I'm awake, you know?
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October 20th, 2008, 11:37 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: when should you build a new fortress?
there are no general rules, but sooner is usually better than later. a second fortress lets you ramp up your research and your army recruitment - for some nations, like mictlan, it is especially vital. for others, like Vanheim under a bless, it is less so.
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October 20th, 2008, 11:38 AM
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Sergeant
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Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
Thanked 28 Times in 20 Posts
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Re: when should you build a new fortress?
Short answer: It depends, but I'd probably build the fortress as soon as possible.
Longer answer: Why are you building the fortress? How many fortresses do you already have? Are you currently engaged in any activities (WAR) that could require the gold that you're planning to spend on the fortress?
What race are you playing? (Different races get different fortresses, and they also get different benefits from their fortresses.)
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October 20th, 2008, 12:13 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: when should you build a new fortress?
It also depends on whether or not your national units that can be built in a second castle are horribly important to you or not.
Other factors are...
1) taking a province that is in a chokepoint location
2) does a province you have taken have a unit important to you that needs more resources for best use
3) did you take a province with MANY connecting provinces
4) is there an ally behind you and needs a turnstyle castle in order to get troops out where they can be of use to both of you
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 20th, 2008, 01:59 PM
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Sergeant
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Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
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Re: when should you build a new fortress?
Lot's of fortifications = lots of income. It takes a while for the fort to pay itself back, but they are the key to making that income curve climb up.
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October 20th, 2008, 02:03 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: when should you build a new fortress?
Quote:
Originally Posted by Adept
Lot's of fortifications = lots of income. It takes a while for the fort to pay itself back, but they are the key to making that income curve climb up.
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Depends on the kind of fort you are building. If your fort has an admin below 10 you really aren't going to get much extra cash even if you have a high pop place to build it. (forts add admin/2 % to income correct?)
Though generally the forts built in plains have decent admin values...
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October 20th, 2008, 02:08 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: when should you build a new fortress?
You should build a second fortress as soon as possible, so you can recruit another mage per turn if nothing else.
The 3rd/4th and even 5th should be built as quickly as possible too, for exactly the same reason.
After that, I personally just place my forts to defend strategic locations and very important gem sites only. I prefer to capture fortresses from my opponents from then on.
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October 20th, 2008, 02:15 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: when should you build a new fortress?
As was already said, the second fort should be built as soon as it doesn't hurt your early game. For fun, try coming up with a design and early game strategy that lets you start building a fort on turn 3 or 4 while still doing your best to expand and research.
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October 20th, 2008, 04:43 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: when should you build a new fortress?
3 or 4? will it not hurt the resources of your capitol to build it so near?
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October 20th, 2008, 05:05 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: when should you build a new fortress?
Hmm... you could start building a fort 2 provinces away from your capital on turn 5 - turn 4 if you went out blind on turn 1.
I guess beyond that the answer is 'yes - it will hurt resource generation in your capital'. But for races without high resource capital-only units (and ones you want/need to build, at that), it's not a big issue. The overall amount of resources you can put into troop production increases, after all.
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