The very best way would be hotseat.
If the "local" part of LAN means in the same building, walk over and use the same machine.
quote:
When I finished my round the file for my friend is saved on my PC - so he must click his way through all this folders over network to go to my ../savegame.
When he finished I have to the same thing to go to his ../savegame folder.
I've come up with three options for you to consider. There are always other solutions, of course.
Option 1 (quick & easy)
Share the savegame folder and map a drive directly to it to save time there.
You then just click "S:\" for SE4 savegames.
Option 2 (research required, but even easier once working)
There is a PBEM helper that will run SE4 for you, saving the trouble of loading games.
I don't know about all the settings or options, but it will save you the local busywork.
Option 3 (upgrade the batchfile, do some work between turns)
You could also have a batchfile that will copy ALL the savegame files.
You just go and delete the old saves while waiting for the other player, so your batch file dosen't transfer megabytes at a time late in the game.
Extract the attached "Lanmod" to your SE4 folder, and then write the batch file to copy everything in the lanmod\savegame folder across the network.
This will protect your other savegames, so the batch file won't affect them. To play other savegames, edit
path.txt back to "path := none", or do the change directory thing.