.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 5th, 2008, 04:17 PM
GrudgeBringer's Avatar

GrudgeBringer GrudgeBringer is offline
Lieutenant Colonel
 
Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
GrudgeBringer is an unknown quantity at this point
Default Scripted spells.

I have a pretty easy question for most but its been bugging me for a while.

If its in the manual I can't find it.

It would seem to me that if you script a 'Passive' spell (sermon of courage, self regeneration ect) that it would last all battle until castor is killed.

Where 'Active spells (Lightning bolt, twist of fate, Banishment ect) would last 1 round.

Is this correct and is there a list of which are consdiered Passive and which are active?

I am starting to get into bigger battles and magic is a vital part. This seems to be the ground work of the whole thing to me.

Any help would be appreciated...Thanks!!!
Reply With Quote
  #2  
Old August 5th, 2008, 04:31 PM

K K is offline
First Lieutenant
 
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
K is on a distinguished road
Default Re: Scripted spells.

The general rule is that damage is an instant effect that takes place when the spell it cast, and any extra effect from a spell (like Decay, or burning from fire, etc) last either for the rest of the battle or until some kind of save. For example, Banefire's damage is instant, but if the the Decay effect hits then it lasts the rest of the battle.

Some spells let a unit get rid of the effect. Being set on fire, chilled by certain frost effects, and being tangled in vines are all common effects like this.

Buff spells generally last the rest of the battle. The exception is "Battlefield" or BE spells that affect the battlefield and not the troops (look for an icon on the top right ogf the battle screen). These spells last until the end of the battle OR until the caster is killed. An example is Quagmire.

There are buff spells that only affect all your troops and not the enemy troops, or just enemy troops, and these last even if the mage is killed. Will of the Fates is an example.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:15 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.