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July 31st, 2008, 08:18 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
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Thanked 6 Times in 6 Posts
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Magic Item Spells
Quick question: spells from magic itens (i.e. Flame Bolt from Sceptre of Authority) cause fatigue in the commander using them?
I searched around the forums and could not fina and answer....
Thanks
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Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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July 31st, 2008, 08:33 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Magic Item Spells
I think they cause 5 fatigue. Could be wrong.
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July 31st, 2008, 08:34 AM
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Second Lieutenant
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Join Date: Sep 2007
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Re: Magic Item Spells
They cause 5 fatigue each and encumbrance is ignored.
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July 31st, 2008, 09:10 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
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Re: Magic Item Spells
Not exactly related, but just to use the same thread:
One of my commanders was cursed in battle, and i know that curse is permanent, however, i would like to know: if i equip a luck inducing item (lucky coin, etc.) it would nullify the curse effects?
Thanks
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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July 31st, 2008, 11:33 AM
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Sergeant
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Join Date: Jan 2005
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Re: Magic Item Spells
Nope. Luck and curse aren't really opposites. Luck means all damage (except insta-death, IIRC?) has a 50% miss chance; Curse means all damage has x2 chance of dealing afflictions.
In terms of affliction accumulation, they do cancel out over time (half the hits, but twice the affliction odds on each)- but Luck negates damage, not just the afflictions, so Luck+Curse is a better state than "neutral".
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July 31st, 2008, 12:33 PM
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First Lieutenant
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Join Date: Feb 2007
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Re: Magic Item Spells
Regeneration also reduces the number of afflictions, so that helps too.
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July 31st, 2008, 01:15 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Magic Item Spells
Correct, luck does not affect insta-death (9999 damage) like Soul Slay.
Are you sure Curse is only x2 afflictions? I thought it was a flat 25% chance on any hit.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 31st, 2008, 01:56 PM
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Lieutenant Colonel
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Join Date: Jun 2008
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Re: Magic Item Spells
Doesn't Curse even reduce the actual chance of hitting? I had this impression in a game with my cursed Wyrm, but maybe I'm wrong.
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IN UN LAMPO DI GLORIA!
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July 31st, 2008, 02:13 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Magic Item Spells
Curse only gives increased amounts of afflictions. The opposite of Luck is Curse Luck, a status effect that only some Doom Horrors and Flail of Misfortune (default weapon of Belial, Lord of Corruption) can inflict.
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