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July 30th, 2008, 10:09 PM
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General
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Suggestion for new Cave Units.
Due to the success of the new Oceania units thread (namely that it's entertaining, and something might actually come of it), I thought I'd make a post for new cavern crawlers, and hope for some contributors.
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July 30th, 2008, 10:36 PM
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First Lieutenant
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Re: Suggestion for new Cave Units.
War beetles. Nuff said.
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July 30th, 2008, 10:40 PM
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Re: Suggestion for new Cave Units.
I don't think war beetles live in caves. Don't you mean cave beatles?
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July 30th, 2008, 10:43 PM
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Shrapnel Fanatic
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Re: Suggestion for new Cave Units.
Cave Crickets, +luck.
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July 30th, 2008, 10:45 PM
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Re: Suggestion for new Cave Units.
That's excellent, Gandalf
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July 30th, 2008, 10:55 PM
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Re: Suggestion for new Cave Units.
How about hostile cave independents? With caves being so resource-rich, and valuable, any ideas for some new and nasty critters to inflict on various nations trying their hands at spelunking?
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July 31st, 2008, 06:12 AM
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First Lieutenant
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Re: Suggestion for new Cave Units.
Quote:
HoneyBadger said:
I don't think war beetles live in caves. Don't you mean cave beatles?
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No, The Beatles played in The Cavern.
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July 31st, 2008, 07:59 AM
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Private
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Re: Suggestion for new Cave Units.
We have cavemen already but what about the other prehistoric cave animals :
cave bear
cave lion
cave hyena
giant ground sloth
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July 31st, 2008, 08:13 AM
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First Lieutenant
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Re: Suggestion for new Cave Units.
Kobolds may fill the cave-dwellers niche, I dont think there are kobolds in Dominions yet. Also, Ageless (and middle-aged) Olms theme in Dominions is still intriguing me.
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August 21st, 2008, 01:01 PM
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Re: Suggestion for new Cave Units.
I had the thought that it might be cool to have elemental versions of existing creatures, as Independents. Like a Hydra earth elemental, or giant ants of elemental fire.
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