|
|
|
|
|
July 28th, 2008, 03:47 PM
|
Corporal
|
|
Join Date: Dec 2006
Location: My Own Reality
Posts: 64
Thanks: 18
Thanked 0 Times in 0 Posts
|
|
Population Resets to Zero
I have had this happen in three different games. When the population of a province is around 500k the game will reset that province's population to zero. Has anyone else had this happen?
|
July 28th, 2008, 03:52 PM
|
|
Second Lieutenant
|
|
Join Date: Feb 2007
Location: Chambéry (France)
Posts: 511
Thanks: 47
Thanked 19 Times in 14 Posts
|
|
Re: Population Resets to Zero
500k ???
You mean 50k I suppose.
Anyway, never happened on my games. But I'm not sure I ever saw a province reaching 50k [img]/threads/images/Graemlins/Cold.gif[/img]
|
July 28th, 2008, 03:52 PM
|
|
First Lieutenant
|
|
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
|
|
Re: Population Resets to Zero
Not once. How many turns does it take to get to 500,000?
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
|
July 28th, 2008, 04:33 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Population Resets to Zero
I'll tackle this when I come back from Italy a week from now (yes, a second trip, this time to Rome).
|
July 28th, 2008, 04:43 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Population Resets to Zero
Good grief, how did you get your population so high??
|
July 28th, 2008, 08:37 PM
|
Corporal
|
|
Join Date: Dec 2006
Location: My Own Reality
Posts: 64
Thanks: 18
Thanked 0 Times in 0 Posts
|
|
Re: Population Resets to Zero
LOL I actually mean 500k!
I enjoy long games more so than short ones usually, and on those long games I try to separate the different factions in some games so that they don't kill each other off, while at the same time keeping myself alive. It is very challenging.
|
July 28th, 2008, 08:40 PM
|
|
Second Lieutenant
|
|
Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
|
|
Re: Population Resets to Zero
Mordici the Peacemaker, Astral Diplomat, The Immovable Object, Defender of Righteousness, Builder of Immensely Large Cities That Overflow the Population Variable
|
July 28th, 2008, 08:47 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Population Resets to Zero
Your stack x-plode.
Jazzepi
|
July 28th, 2008, 09:13 PM
|
|
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: Population Resets to Zero
Sir, I bow to your tenacity and breeding skills.
|
July 29th, 2008, 12:33 PM
|
First Lieutenant
|
|
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
|
|
Re: Population Resets to Zero
Sure it's 500k? I would think it much more likely to be at 655,360 people.
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|