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August 24th, 2001, 11:02 PM
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Private
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What\'s the deal with AI planet capturing?
I here that several people have designed some races that actually capture planets.
I here that the Acquilaeian are one such race? has anyone experience the AI taking over planets? If so which of the AI's do it the best?
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August 24th, 2001, 11:38 PM
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Brigadier General
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Re: What\'s the deal with AI planet capturing?
As far as I know there are currently three races using troops and capturing planets (correct me, if I am wrong): The Aquilaeian (AI by Master Belisarius), the Orks(AI by Atraikius) and the Vikings(AI by myself). I suggest that get all three and find out yourself which one does it the best . I am not sure myself, yet, but my view is biased anyway, since I am doing the Viking AI. If you do this, please let us know what you think.
Have fun,
Rollo
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August 25th, 2001, 01:41 AM
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Private
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Location: Union City, CA, USA
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Re: What\'s the deal with AI planet capturing?
Can you change the other races to capture planets? I would love to make that the prefered method of conquest.
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August 25th, 2001, 02:56 AM
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Colonel
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Re: What\'s the deal with AI planet capturing?
I think that Rollo is right, about the races that currently can take over planets.
When I did the Aquilaeian AI scripts, I wanted to use the Transport Troops as resupply / repair ships, but also, to take over small colonies.
With the Troop Transports, I can see two problems:
1) The AI have not an strategic view, then, is not very wise selecting planets to take over.
For example, Rollo showed me a savegame, where the Vikings tried to take over a planet without hope for two reasons:
a) The Planet was well defended.
b) The owner of the planet (the human player), had a lot of ships inside the same system (a lot more ships than the Viking AI), and then, although if the Viking fleet would had success conquering the planet, the human player would have destroyed the colony at the next turn.
An human player, never would tried to take over such planet!
Also, after manage the situation to allow the Vikings take over the planet (scrapping the defenses), after conquer the planet they removed the attaking fleet, leaving without protection the planet... inside a system with a lot of enemy planets/ships.
2) The second problem is that after full the Troop Transport with troops, the Troops Transports will remain placed without do anything, over the Last planet were loaded the troops... and only will join into a fleet, if by chance a fleet go trough the system.
It mean that sometimes, you will see inactive Troop Transports... just waiting for a fleet to join!
The good thing is that every AI can take over planets: you only need to indicate to the AI, research troops, and then, build some troops and Troop Transports. You don't need more!
[This message has been edited by Master Belisarius (edited 25 August 2001).]
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August 25th, 2001, 09:03 AM
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Corporal
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Re: What\'s the deal with AI planet capturing?
I've once seen the Sergetti from the Mod Pack doing it - I was really surprised, as I had never seen the AI doing it before!
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August 25th, 2001, 05:38 PM
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Brigadier General
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Re: What\'s the deal with AI planet capturing?
I second Master Belisarius' opinion about the AI having little strategic concept about attack locations and also that they leave captured planets behind undefended.
It is also true that in the example MB used the AI tried to capture a well defended world, however, it could not have known how well defended it actually was. The world had two defense stations (which could have been space yards as well), five weapon platforms and a few missile sats. If the space stations were scrapped (Okay, a little cheating, but which non-homeworld has two defense bases anyway? ), the attack on the planet was well executed by the AI (troops stay behind; WPs are destroyed; troops move in for the capture, while sats are destroyed). So that's not bad.
A few turns later in the same testgame another AI fleet showed up that was strong enough to capture the planet even with all defenses. I reinforced the defenses of that planet with a few ships to see what would happen. The AI was now attacking a different planet that had no defenseive fleet and captured that instead. So the AI does seem to attack the least defended planet in a system.
IMHO the AI handles planet capture not too bad. The thing that really hurts is that they leave the planets undefended.
So why bother with it, some might ask? Because it's fun .
Rollo
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August 25th, 2001, 06:23 PM
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Colonel
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Re: What\'s the deal with AI planet capturing?
Rollo I can confirm your obsevation that the AI attacks the least defended colonies in a system. I was under attack of 4 fleets with up to 90 ships in a system with 12 colonies, some but not all of them heavily protected by defense bases, weapon platforms, several hundreds of fighters, hundred satellites. The AI did not attack the well defended colonies but whiped out the weaker ones, exactely as a human player would have done it. The AI never lost a combat, when attacking a colony. I could only stop it when I had a fleet large enough to attack his fleets.
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August 27th, 2001, 12:26 AM
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Second Lieutenant
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Re: What\'s the deal with AI planet capturing?
quote: Originally posted by Q:
The AI did not attack the well defended colonies but whiped out the weaker ones, exactely as a human player would have done it. The AI never lost a combat, when attacking a colony. I could only stop it when I had a fleet large enough to attack his fleets.
I had a similar experience, though it seems my initial premise that the AI can detect weapon platforms and other stuff stored as cargo isn't accurate. I will continue testing and see if I can get the AI to attack a huge planet with a bunch of weapon platforms on it, but no satellites, ships or bases in orbit.
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"What do -you- want?" "I'd like to live -just- long enough to be there when they cut off your head and stick it on a pike as a warning to the next ten generations that some favors come with too high a price. I would look up into your lifeless eyes and wave like this..." *waggle* "...can you and your associates arrange that for me, Mr. Morden?"
__________________
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...can you and your associates arrange that for me, Mr. Morden?
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August 27th, 2001, 06:05 PM
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Private
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Join Date: Feb 2001
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Re: What\'s the deal with AI planet capturing?
I keep on hearing about great battles against the AI with lots of ships...
I haven't experienced any of that so far.
Maybe it's the difficulty level I am playing at. I do use the Mod races.
What levels are you playing at to get this great game play?
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August 27th, 2001, 06:55 PM
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Colonel
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Re: What\'s the deal with AI planet capturing?
Devin I use TDM Mod combined with my own modification of CueCappa, Phong and Borg (posted in the mod section). The situation I described happened, when at about turn 250 I was number 1 with mega evil empire status and in fact had won the game. At that time I switched all remaining empires to manual and surrendered them all to the Borg (which have the most dangerous technology trait: assimilation) thus creating one mega AI empire as strong as mine!
I can only recommend this trick to create a really huge AI empire.
Oh I almost forgot: it was maximum difficulty but only low bonus for the AI in my game setting.
[This message has been edited by Q (edited 27 August 2001).]
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