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Go Back   .com.unity Forums > Digital Eel > Weird Worlds: Return to Infinite Space > Scenarios and Mods

 
 
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  #1  
Old June 24th, 2008, 10:23 AM

ExplorerBob ExplorerBob is offline
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Default Time in Quests

Is it possible to have a quest rely on a set time instead of a time relative to the player's arrival?

For instance, if the game takes place in the '80s, before the Epsilon Station disaster, would it be possible to have, in '88, the disaster occur, the planet turn dead and the station information change (because the humans there are deceased)?
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Old July 1st, 2008, 08:49 PM

sgqwonkian sgqwonkian is offline
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Default Re: Time in Quests

Off the top of my head, no. But I could be forgetting something.
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