.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 13th, 2008, 09:21 PM
Skirmisher's Avatar

Skirmisher Skirmisher is offline
Captain
 
Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
Skirmisher is on a distinguished road
Default Starting new magic paths during the game

Is there any way for a commander/pretender/prophet to learn a new magic path (type) after the game starts?

And besides empowerment, is there another way to raise your magic levels in paths you already know?
Reply With Quote
  #2  
Old June 13th, 2008, 10:00 PM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: Starting new magic paths during the game

Empowering will add a new path, as well as propheting a unit (they get H3 from it)

Twiceborn sometimes gives a D bonus when the mage dies, and I believe being lost in time and space can increase the astral level of the victim. Neither is a particularly reliable method though, especially with all of the D boosters available instead of messing with Twiceborn. It's pretty hard to get lost in time and space to begin with, and usually comes with some insanity, if you even get the unit back at all.

Wishing for magic power also provides a path boost.
Reply With Quote
  #3  
Old June 14th, 2008, 01:17 AM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Starting new magic paths during the game

Micah's answer is thorough. The most common way to raise your magic paths, Skirmisher, is to use booster items like those listed at the back of the manual. It's cheaper than empowerment. Experience does NOT raise the paths on units although it does give them better precision--it's not like D&D where you get more powerful spells as an individual gains experience. The fact that Sauromancers can cast Drain Life and Augur Elders can't (without booster items) is an intrinsic feature of both unit types.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.