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May 25th, 2008, 11:31 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
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Communions not working?
I just had a fight where I had 8 communion slaves and two masters. After all the spells were cast, the end result was that fatigue was incurred, a round was spent, and nothing else happened.
Nobody got boosted in their paths, which meant that no BEs were cast, which meant the fight was lost.
The only thing I can think of is that I carried a Banner of the North Star into the fight but I think think it's supposed to destroy communions.
Does anyone have any idea what could have happened? Pretty positive it's a valid battle replay.
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May 25th, 2008, 12:09 PM
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Lieutenant General
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Re: Communions not working?
I've had banners ad communions together and work both I think
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May 25th, 2008, 04:03 PM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
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Re: Communions not working?
This is really a big issue as it caused a drastic enough change from what probably would have happened elsewise that it would merit a rehosting of the turn. Been in 1st place in my first MP game and this significantly impairs my military machine!
Is there anyone that knows about such things that can help? I'd be happy to send my turn report, etc.
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May 25th, 2008, 04:14 PM
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Second Lieutenant
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Join Date: Feb 2007
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Re: Communions not working?
Erg double post...
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Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
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May 25th, 2008, 04:15 PM
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Second Lieutenant
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Re: Communions not working?
If you don't say anything like :
- casting order of mages,
- spells that you ordered,
- path of mages,
- what happened...
No one can help you. The only thing I find strange is that part of your post : "After all the spells were cast, the end result was that fatigue was incurred, a round was spent, and nothing else happened". It makes me think that you tried to cast communion master on the first turn of the fight (well before all communion slave were cast). That's a cause for failure.
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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May 25th, 2008, 04:32 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: Communions not working?
is that so, if you cast (in this order)
CM, then 4 mages with CS.. does that mean you just have slaves and no master?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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May 25th, 2008, 08:00 PM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
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Re: Communions not working?
So you can't cast Communion Master during the same turn that you cast Communion Slave, even if it comes after Communion Slave castings?
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May 25th, 2008, 09:09 PM
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Major General
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Re: Communions not working?
Quote:
Renojustin said:
So you can't cast Communion Master during the same turn that you cast Communion Slave, even if it comes after Communion Slave castings?
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That is false, the order of slave/masters doesn't matter. There isn't enough detail in the original post to understand what happened, but that is definitely not it. Read my guide to communions for more information on how they work, it might shine some light on what happened.
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May 25th, 2008, 11:47 PM
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Major General
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Re: Communions not working?
Maybe he's expecting the masters to be visibly boosted? If you have 4 Communion Slaves and a 4S Master, the master doesn't display as 6S. However, he is still capable of casting 6S spells on the next turn.
It's really impossible to assess the problem without more data.
-Max
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May 26th, 2008, 05:18 AM
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First Lieutenant
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Join Date: Feb 2008
Location: Reno, Nevada
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Re: Communions not working?
I see, the mages were boosted, but just didn't cast the spells for whatever reasons. Sigh.
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